Over at Jeff's Gameblog, blogmeister Jeff Rients has been working on his own Thundarr the Barbarian material for use with Mutant Future and Labyrinth Lord. In his first post, Labyrinths & Mutants, Jeff proposes 10 new character classes that you may encounter in the World of Thundarr. I like this approach, as a character's "class" defines what a PC can do versus a character's "race" which defines what a character is.
In his follow-up post, bye bye Witch, Jeff narrows down the roles of Wizards, Sorcerers, and Witches and what the essential differences are between the spell-slingers. Lords of Light, but there's some good stuff brewin' over there!
Why Open Tables Work So Well for Old-School Campaigns
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*It was suggested that I turn my YouTube transcripts into blog posts.
Consider this an experiment for now - Tenkar*
If your campaign lives and dies by...
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