Sunday, August 21, 2022

[Review] Aeon: Ancient Greece - Adventures In The Epic Greek Mythos

 "Sing, oh Goddess of The Good Old Days, when adventures were underground, arms and armor were bronze, and heroes were destined to die the glorious death of a warrior!"

Aeon: Ancient Greece is a series of DCC-compatible zines by Sharktopus Games that places your adventurers squarely in the middle of every Greek Mythos epic ever written. Toga-wearing heroes fight against fickle gods and mythological monsters in a Homeric epic! If you've thrilled to the "sword and sandal" genre of Clash of the Titans or Jason and the Argonauts, you'll want to delve into this series.

Thus far, there have been three issues of Aeon released (with a fourth now Kickstarting for a few more days). I love the way each zine slowly builds upon the genre adding more to the mythos (ha!) with each new issue.

Issue 1: The Labyrinth of Daedalus starts with character generation, letting you create your own Hercules, Theseus, or Jason. A full list of Grecian names, occupations, birth augurs, and Bronze Age equipment round out the first half. The second half throws your zero-level PCs right into the infamous Labyrinth, where only the most heroic for deeds allows for escape! A list of inspirational books and films rounds out the issue.

Issue 2: Deeper Into the Labyrinth expands upon the original adventure, but really shines when it introduces the Greek Gods (i.e., the Olympian Patrons) to your game. Six Olympians, each with their own Invoke table and special spells and taints await their faithful worshippers. And if you displease them, prepare to embark on an epic purification quest on their behalf. And a few of the Heroes of Greece await to bring your PCs on one of their epic quests! 

Issue 3: Monsters of Myth throws 36 creatures out of Greek mythology into the mix. Of course there are cyclops, harpies, and gorgons, but there are far, far more lurking in the shadows!

I really love the way each issue expands upon the DCC game system by introducing more aspects of with each volume. If you just wanted to introduce the Greek Pantheon into your games or expand your monstrous threats, you could pick up the issue that interests you. But if you wanted to run a full Greek epic that will be sung by Greek choruses in colosseums throughout the isles, you'll want to get them all!

The fourth volume of the series, "The Halls of Hades", is currently on Kickstarter for the next week and a half. This issue takes you into the Underworld of Hades itself. Cross the River Styx, fight Cerberus, and maybe - just maybe - bring someone back from The Land of the Dead!

I truly am a fan of Greek mythology, and this fun series of sourcebooks brings The Iliad and the Odyssey to your game table. Judge Sniderman says, "Check it out."

Saturday, August 20, 2022

Country Meat-Grinder Classics 1 & 2 At DTRPG In Both PDF And Print

The newest offering for my "Country Meat-Grinder Classics" series is now available at Drive Through RPG in both PDF and print!

Country Meat-Grinder Classics is inspired by the grindhouse horror “hicksploitation” films of the 1970s and 1980s! With a few tweaks to genre details, these horrific backwoods adventures can be used in any number of ways in your own DCC RPG games: these townsfolk could easily be found nestled in DCC’s Shudder Mountains or possibly along one of the trails of Weird Frontiers. The denizens within wouldn’t even be out of place in the post-apocalyptic future of MCC’s Terra AD!

“In the past, the Hellsons were good charitable folk, feedin' the hungry and shelterin' the poor at their homestead. They say a witch done hexed 'em for it, and now nobody goes there anymores. They even say weird critters done been seen lurkin' in the woods near their farm. And now, folks're startin' to turn up missin'. It jest may be time to pay the Hellsons a visit..."

This is a 2nd-level adventure for 4-6 players and is $1.99 for PDF, $5.00 for print.

"Well, I swan...this season’s been a rough ‘un, what with alluva crops gone sour with that corn blight what’s been runnin’ wild through the county. But enough of our miseries! I cain’t wait to git to the Addersbrook fair and relax fer a spell! Get me some good eatin’ and listen to a tune or two. And if’n we’re lucky, maybe Junebug’ll be there with some of his pa’s hootch!"

This is a 1st-level adventure for 4-6 players and is $1.99 for PDF, $5.00 for print.

Saturday, August 13, 2022

A Glimpse Into My 1982 Villains And Vigilantes Campaign

My folks are cleaning out their house after 40+ years, getting getting to put in on the market. Apparently, my mom discovered an old folder tucked away in some forgotten closet. This folder contained notes, pictures, and sheets for several Villains and Vigilantes bad guys I cobbled together while running The Great Supervillian Contest, which I discussed on this blog. I'll likely put these up individually in the weeks to come, but for now I wanted to share this glimpse from Days of Roleplaying Past...

Let's see, from left to right: Mystic, V-H1cLe, Delver, The Apparition, and Rook.

And as an extra special bonus, the first-ever sketch made of Puzzler by my teenaged hands. I may have mentioned him once or twice here on this blog...

Thursday, August 11, 2022

[MCC RPG] Savage Menagerie: Cranium Crab (AKA Deathcrab)

Cranium crab: Init +0; Atk claws +2 melee (1d6); AC 14; HD 1d8; MV 30'; Act 1d20; SP mutation check +3 death field generation, disintegration; SV Fort +3, Ref +0, Will +0; AL N; Crit M/d4. 

Cranium crabs are large hermit crabs who, due to their size, use empty human skulls as their shells. A cranium crab is a dull, speckled grey and tan in color, although the bleached white skulls they carry with them stand out in stark contrast. Cranium crabs are found near large bodies of fresh water, though they can also be located near rivers, lakes, and even ponds. Cranium crabs are also found in regions where many deaths have occurred, such as battlegrounds, graveyards, ruins of large cities, etc. The creatures have determined that, at such places, there is an ample supply of skulls with which to make their homes. In combat, cranium crabs attack with their claws for 1d6 hit points of damage.

If a cranium crab is in need of a new skull yet cannot locate one laying about, it will make one. A cranium crab will lie in wait for a humanoid to pass by. If it sees a victim with an appropriately sized head, the cranium crab will trigger its death field generation mutation. If the target falls, the cranium crab will wander over to inspect its prey. If the target is still living, the crab will attempt to hurriedly finish off its victim while they lie unconscious. Once assured the victim is dead, the cranium crab will then activate its disintegration ability, causing the victim's flesh to flake away and turn to dust, leaving behind the victim's skeleton. (The effect is much like a fazer pistol attack, pg. 172, MCC RPG rules; however, the crab will NOT use its disintegration ability offensively!) The cranium crab will then shed its old skull and move into the new one immediately.

If a band of mutants come across several headless skeletons with empty skulls laying nearby, it's a safe bet they've entered an area craniumcrabs are frequenting. They'd better hope none of the cranium crabs are in need of a new home and lurking nearby...

(The Cranium Crab originally appeared on this blog as a Mutant Future creature!) 

Wednesday, August 10, 2022

MCC Playtest Online: "Mayhem On The Magtrain" 2-lvl funnel; Aug. 28, 11a-3p EST

It's time again for Judge Sniderman's Monthly Mutant Mayhem Online! This month, I'll be running a playtest of an upcoming MCC adventure "Mayhem on the Magtrain"! This is a 2nd-level adventure and will be run online via Zoom August 28 from 11 a.m. to 3 p.m. EST. (Click here for info on signing up.)

It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the “stowaways” to stop their out-of-control journey. All that’s standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump the tracks, and a sentient AI who refuses to be deactivated! Stow your luggage overhead and buckle up for a wild journey across Terra A.D.!