(Seriously, there is a LOT of good MCC stuff in Issue #6!)
Tech Level: 3
Complexity Modifier: 3
Range: Melee
(Seriously, there is a LOT of good MCC stuff in Issue #6!)
When I attend conventions to run games, I have found that a 3-ring binder is perfect for me to use at the table. A small pocket-purse up front carries my extra pencils, timer, dry-erase markers, etc. The cover pocket holds my pre-gens. And I place my adventure scripts into plastic sleeves so I can write on them during play to make note of current hit points, playtest notes, etc. With the exception of my dice bag, everything fits into this one binder behind the screen.
Several months ago, I made a suggestion that the only way this could be even more retro-gaming at the table was if it were a Trapper Keeper. You know, those hold-everything-and-then-some binders that were all the rage back in the 1980s (when Yours Truly was in school and discovering RPGs). Today while shopping, I passed through the Back To School section and found a WALL OF TRAPPER KEEPERS. I honestly thought they didn't make these anymore! So I scooped one up, brought it home, and converted it to my NEW convention-bound gaming binder!
Long before Mutant Crawl Classics came around, I was playing Goblinoid Game's Mutant Future. This post-apocalyptic RPG is based on the Labyrinth Lord system, which is itself based on B/X OSR-type gaming. (You know, "The Original Fantasy Game".) Mutant Future is a great game and was the original inspiration for this blog, in fact.
I created several supplements for it back in the day, and Brandon Goeringer of RPG Overviews was kind enough to recently review my Deviant Databases. The two books in the series are collections of monsters, mutants, creatures, and NPCs that appeared on this blog over the years with artwork contributed by many artists in the OSR RPG community. I appreciated that Brandon liked these supplements enough to review them, and I have linked to his review below.
(Oh, and they can be easily converted to MCC RPG if you wish to use them in your own home games.)
Damage: 1d6 (melee) or 1d4 (ranged)
Range: 20'/40'/80' (Strength modifier applies to damage at close range only)
Cost: 10 gp
Description:
The mambele is a combination handaxe/thrown weapon that consists of a handle attached to a curved blade about 18' to 22' in length. The blade, however, typically has four separate cutting points - three on the leading edge, and one on the backside - so that the weapon makes contact with a pointed blade regardless of how it strikes. The first blade (toward the top) is usually curved or "hooked", allowing the user to pull a target closer during melee. And, due to the multiple edges, it will likely successfully injure a target if thrown. The mambele is known by several different names (kpinga, hunga munga, goleyo) and varies in design and blade number, size, and length.
(I'm playing a bit of catch-up with Samson Sunday entries! Fortunately, Issue 6 has a bunch of bizarre creatures for MCC RPG.)
Vacuum Leviathan: Init +5/+7/+9; Atk suction maw +5/+7/+9 melee (swallow whole); AC 15/17/20; HD 8d20/13d20/18d20; MV 80'/90'/100'; Act 1d20; SP swallow whole, bigger and bigger; SV Fort +10, Ref +5, Will +10; Crit M/d20.
(I'm playing a bit of catch-up with Samson Sunday entries! Fortunately, Issue 6 has a bunch of bizarre creatures for MCC RPG.)
Jet-bird: Init +9; Atk bite +7 melee (2d12); AC 16; HD 5d12; MV 30', fly 200'; Act 1d20; SP hasty retreat; SV Fort +5, Ref +10, Will +4; Crit M/d10.
Hasty retreat: Opponents engaged with the jet-bird in melee combat do not gain a free attack when it retreats by flying out of the enemy’s reach.
The Jet-bird is one of the fastest predators found in the world of Mighty Samson. This large pterodactyl-like bird is built for speed, having a long, slender, featherless body. Its wings and fins are shaped much like the jet aircraft of the Ancient days, although no one knows if it evolved these features or if the bird is some type of lab-bred mutant. Rather than flapping its wings for flight, the Jet-bird generates and releases powerful twin streams of flaming gas that propels it through the air. A Jet-bird can fly for up to 1 hour in this manner before it must land to regenerate this gas, a process that can take several hours. The Jet-bird's top speed can reach upwards of 300 MPH and it can climb to a height of 10 miles up.
It's time again for Judge Sniderman's Monthly Mutant Mayhem! Each month I'll be running an online MCC game on Zoom for the first five sign-ups through the Goodman Games Road Crew Events scheduler! This month is "The Albuquerque Starport", a 1st-level MCC adventure in the classic Gamma World setting! This game will be run July 31 from 11:00 a.m. to 3 p.m. EST.
As your Seeker band crosses the scorching desert on their journey home, they spy an Ancient metallic tower jutting from a sand dune in the distance. The sun will soon set, bringing out the desert’s vicious night predators. Seeing it as the only protection offered in this barren landscape, you make your way to the opening in the broken wall of the tower…
DCC Day 2022 is fast approaching! I've already posted a preview of the goodies and grabbies that will be available that day, so I won't repeat myself in this post.
However, the DCC Day Store Locator has just been posted, and there are more than 100 stores across the U.S. and Canada participating this year! Click the link and find one near you! In-store demos and online games will also be played everywhere that day, so check out the Road Crew Event calendar to see what's happening. And even if you can't get the goods that day, leftover DCC Day print releases typically end up on the Goodman Games Store website shortly after the event, with PDFs of all releases available online forever after.
Finally, it appears a local store will be hosting DCC Day for the first time, so I have someplace in my "backyard" this year! Plans are currently being made to run a funnel or two. Stay tuned!
Spidersaurus: Init +7; Atk bite +7 melee (2d12 plus poison); AC 18; HD 7d10; MV 60', in web 90'; Act 2d20; SP poison bite, web movement; SV Fort +8, Ref +8, Will +6; Crit M/d12.
The Spidersaurus is a monstrously sized arachnid with the body of a tarantula and the head of a T-rex. The Spidersaurus is 20' to 30' in length and is typically found in the giant webs it spins between ruined Ancient buildings. Although it typically hunts for large prey, it will attack smaller Sekker-sized prey if they are foolish enough to become entrapped in its web.
The Spidersaurus bites for its primary attack. if it successfully bites a victim, the target must make a DC18 Fort save. If successful, the target takes an additional 1d4 from poisoning. If the target fails, they are immediately paralyzed from the Spidersaurus' poisonous bite. They will be unable to move for 1d12 hours. During this time, the Spidersaurus will cocoon its prey and carry them up to the tallest point in their web for later consumption. The Spidersaurus can move very quickly in its webbing, but anyone else who comes into contact with these sticky strands will be stuck fast unless they succeed a DC 10 Strength check. A player can climb a Spidersaurus web, but they must make a new Strength check for every 20' in the web they traverse. A coating of water or oil on their hands will negate the web's stickiness for 10 minutes, allowing them to climb unimpeded.It's time again to get excited all you fans of Dungeon Crawl Classics, Mutant Crawl Classics, and You-Name-It Crawl Classics! The third annual DCC Day is coming two weeks from now on July 16!
The celebration of all things DCC will be happening in stores around the world, so check to see if your FLGS is hosting an event! If not, take the reins and run a game or two yourself on this day. You can also check out the Road Crew Event calendar to see what's going on in your neck of the woods. (I've also been told a list of participating stores will be posted soon...)
Also this year, Goodman Games has not one, not two, not three, but *10* special DCC Day releases! First up, the DCC Day 2022 Adventure Pack contains two adventures: "The Last Life Guardian" for MCC RPG and "Incident at Toad Fork" for DCC RPG! This will be available free while supplies last! Next up is the adventure "Chanters in the Dark" for DCC RPG. Ever wonder what happens after the events of "Sailors on the Starless Sea"? This might answer some of those questions! Also for DCC RPG is "The Book of Fallen Gods," a sourcebook of seven new patrons for your spellcasters to invoke! "Chanters" and "Fallen Gods" will be available for purchase. Finally, you like dice? Well, there are seven new sets of weird dice corresponding to the new patrons in Fallen Gods, and these dice sets will also be available for purchase!