Tuesday, September 2, 2014
I've missed out on this in previous years, but not this year, buddy-boy! Secret Santicore 2014 is now underway, accepting requests for your deepest role-playing desires. Want a new monster? A new race? An adventure hook? A random table? Climb up on Ol' Santi's lap and let him know what you want. Then, in a twist on the classic gift exchange, YOU'LL be given a request from another requester. You fulfill a gift request by creating what that person asked for and, come December, everyone gets a newly created RPG element for the holidays! (And all of this OSR DIY open content goodness is compiled into one big ol' book for everyone!)
Move fast since you only have through September 14 to get your request in! Later that week, you'll get your own gift request to create, and you have until October 13 to get it done and submitted. Then Santicore's Paindeer take over the editing, proofing, compiling, formatting, and general hammering into shape.
So why are you still standing there? Go sign up! And don't forget: "He sees you when you're sleeping, and he knows when you're awake."
Monday, September 1, 2014
The prints cover many of the classic module maps, all drawn up in an amusing cartoon-like manner. All of the major encounters are noted, and the detail is amazing on each one. The adventures illustrated include:
- Tomb of Horrors
- White Plume Mountain
- Expedition to the Barrier Peaks
- Lost Caverns of Tsojcanth
- Slave Pits of the Undercity
- The Isle of Dread
The smallest of the prints looks to be around 13" x 18", whereas the largest are around 18" x 36". Print pre-orders are from $20 to $30 depending on the map and size, and you can pre-order all seven for $150. I plan on picking up Tomb of Horrors for my own gaming room, as it was the the first module I ever ran as a DM. (Yeah, my players were thrilled about that first TPK.)
Saturday, August 30, 2014
Movement: 30' Flying: 60'
Armor Class: 6
Hit Dice: 4
Damage: 1d6 + Special
Hoard Class: None
Floating Ooze is a dungeon-dwelling slime encountered deep underground where no natural light is found. The slimy organism is pale white and about 8 to 12 inches across. The Floating Ooze also emits a foul odor that fills any area it resides in. Although repellent, the scent is not dangerous.
When first encountered, the Ooze lays motionless, appearing from a distance to be a small colony of underdeveloped Ochre Jellies (LL rulebook, page 88). However, when it senses movement in the area, Floating Oozes will inflate an internal gas-bag and launch themselves into the air. They are able to guide themselves toward the intruder accurately and, when above a victim, they will suddenly deflate and drop onto their prey.
A Floating Ooze is coated with a paralyzing secretion. If it successfully falls on a victim (treat as an attack), the victim should make a saving throw versus paralyze, or become paralyzed for 2d8 rounds. The Floating Ooze will also begin dripping a dissolving enzyme that will begin dissolving its prey's flesh for 1d6 hit points of damage each round.
Floating Oozes take normal damage from fire and lightning attacks and double-damage from cold-based attacks.
NOTE: Today's monster was created using straight rolls on The Random Esoteric Creature Generator.
Friday, August 29, 2014
This year, U-Con is launching an "OSR Track" featuring games and seminars with an old-school focus. And due to my contributions to the OSR, I've been asked to participate as a special guest! I'm pretty stoked about that.
Once again, I'll be manning the Goblinoid Games / Pacesetter Ltd booth in the Vendor's Hall with plenty of Labyrinth Lord and Mutant Future games and supplements. The Pacesetter RPG line will also be available, and I'll be running one-on-one scenarios at the booth for those who want to get familiar with the Action Table System.
My gaming time will be tight, but I have two games on the schedule as part of the OSR Track:
Looking forward to seeing everyone this fall!
Sunday, August 24, 2014
Coin Age is played on a single world map about the size and shape of a credit card. If you already know the rules, you can stick the board in your wallet and -- with $1.56 in change -- you can play this game anyplace. The Coin Age Kickstarter bundle came with a bunch of additional stretch goals, but the only thing required to play is the map, the rules, and a handful of coins.
Wednesday, August 20, 2014
A “crybaby bridge” is a general term used to describe a bridge haunted by the spirit of a baby, child, or the child’s parent(s). A baby’s cries are usually heard at the location giving the bridge its nickname, though adult screams and wails could also be experienced. The bridge is often the scene of a past crime as the original victim either accidentally fell to their fate or was violently thrown into the waters below.
EVIDENCE AND EYEWITNESSES
The urban legends surrounding the local crybaby bridge are usually well-known by the citizens of the town, and everyone will have a personal “ghost sighting” that they’ll be willing to share. Some of the more common accounts include:
- The crying/wailing happens only at midnight when the full moon is up. The screams go on for several minutes, then are cut off as a “splash” is heard in the waters below.
- If baby powder is sprinkled on the bridge surface, the footprints of a child are revealed. If followed, the footprints walk up to and over the edge.
- The ghostly spirit of a distraught parent who lost their child at the scene stands silent watch over the waters. If approached, they will disappear.
- On the anniversary of the victim’s death, any vehicles passing over the bridge will stall out and refuse to start. Only if the vehicle is towed or pushed off the bridge will it start again.
WHAT BRINGS THE PLAYERS HERE?
Recently, the crybaby bridge has been the scene of a series of violent murders. Each of the killings has occurred late at night, and the bodies have been found either on the bridge or down in the waters below. Due to the rumors and legends surrounding the location, the players are brought in to investigate whether the supposed “haunting” has taken a violent turn.
- The crybaby bridge is haunted by the ghost of a parent who lost their child on the bridge, either by accident (vehicle collision or an accident fall over the rails) or on purpose (the murder/suicide of a child/parent). Though peaceful over the years, the ghost has become enraged, and it seeks justice for their child’s death. It stops and demands answers from those who cross the bridge at night, and attacks any who cannot satisfy it.
- The bridge is not truly haunted per se, but rather it has become the lair of a Hell Spawn. The demonic child-thing learned of the urban legend surrounding the bridge and has been using the folklore to mask its murderous games. Eyewitnesses claiming to see a “child” on the bridge only help to support the legend.
- A demon was responsible for the initial deaths at the bridge, and now it is somehow “anchored” to the location. Every 6 years, the demon requires the blood of the innocent or it will be banished from the physical realm. It uses its Demonic Powers to lure the unwary and curious to the bridge, feeds on their lifeforce, then disposes of the body, making it look like yet another crybaby bridge suicide.
Thursday, August 14, 2014
Getting my gaming schedule in place for this October's Con on the Cob, Northern Ohio's four day celebration of games, art, freaks, and fun. The Con will be held October 16-19 in Hudson, Ohio.
This year, I'll be representing Goblinoid Games / Pacesetter Ltd in the Vendor's Hall! Labyrinth Lord and Mutant Future games and supplements will be well-represented, of course. And for those who want to get reacquainted with the Pacesetter RPG line -- or those who have always wanted to check it out -- stop on by and I'll run you through a quick one-on-one scenario to show you how the system works. Cryptworld, Rotworld, Timemaster, Majus -- they'll all be on hand! (Plus lots of other games, supplements, swag, and niftiness!)
Due to my time being taken up by the Vendor's Hall, my gaming time will be somewhat limited. However, I will be running two new games written for the event. The first is a new Cryptworld adventure written specifically for the con.
And one of my new obsessions is the new edition of Cartoon Action Hour that captures the feel of those 1980s action cartoons we used to love. (And the action figures they spawned!) I have a new "series" for the game I'm launching at Con on the Cob that I'm pretty excited by. My elevator pitch would be: "What if the kids from the D&D Animated Cartoon found themselves in the world of Ravenloft rather than the Forgotten Realms?"