Tuesday, November 15, 2016

Apes Victorious RPG Now Available In Print At Lulu!

http://goblinoidgames.blogspot.com/2016/03/apes-victorious-coming-this-summer.htmlThose "damn dirty apes" are ready to take their place on your hardcopy gaming shelf! Goblinoid Games’ newest RPG, "Apes Victorious" is now available in hardcopy paperback format at Lulu! If you've been waiting to hold a physical copy of this thrilling new role-playing game of astronauts trapped on a planet where apes are the dominant species, now's your chance! The paperback hardcopy of Apes Victorious is just $12.99 and is also available in PDF for less than $5.

Tuesday, November 1, 2016

Attack Of The NaGaDeMon (National Game Design Month 2016)

It's November 1st and time to get your Great Gaming Project underway and completed! While others churn out a novel during NaNoWriMo, I prefer to focus my efforts during the National Game Design Month, or "NaGaDeMon." In 30 days, you are encouraged to imagine, design, write, and play a game of your own design. It can be anything: a board game, a video game, a card game, or an RPG.

I always look forward to NaGaDeMon as it pretty much forces me to focus on some long-ignored project and get that Bad Boy wrapped up and in your hands. For this month, I'm focussing all of my efforts to get Issue 2 of the Creepy Comic Conversion wrapped up and in your hands:

 And once I've finished up this Cryptworld offering (which should only take a day or so of focused "get'er done"), I plan to finish out the month with Issue 3 hot on its heels. And here's the planned cover/concept for the third CCC:

So sound off in the comments if you plan to participate this year! It's always great to see who's working on what. And NaGa DeMon is a great way to get motivated to actually produce something for your favorite game!

And here are a few places you can go for more information:

The NaGa DeMon website
The NaGa DeMon facebook page
NathanRussell.net (NaGa DeMon's founder)

Monday, October 31, 2016

Sketchbook Of Grotesqueries Updated And PERMANENTLY Available!

Happy Halloween! Last year on this date, I unveiled my Sketchbook of Grotesqueries -- a Cryptworld mini-supplement that collected the things that have appeared here at The Savage AfterWorld in 2015. The Sketchbook was available only on rare occasions -- maybe once or twice over the year. However, starting today, the Sketchbook is now PERMANENTLY available for download! I have also updated it, adding TWO NEW THINGS to the supplement!

The Sketchbook of Grotesqueries now contains these 19 unique monsters for your Cryptworld campaigns:

https://drive.google.com/file/d/0Bx4gJKAyO5ALRjVjTVB3UVlkYUU/view?usp=sharingBloody Bones
Bloody Mary
Carnivorous Swarm
Cut-Up
Flotsam
Gravedigger
Humansquito
Krampus
Mirror Dweller
Murdermatronic
Puppeteer
Screaming Skull
Slender Man
Smiley Face
Snallygaster
Strix
The Tooth Fairy
Werestag
White Noise

Feel free to download and share this free Cryptworld monsters supplement! I hope you enjoy it, and Happy Halloween!

Saturday, October 29, 2016

Trick-Or-Treat Giveaways! WINNERS ANNOUNCED!

Happy Halloween folks!

THIS POST IS EDITED TO ANNOUNCE THE WINNERS!

I have a few items here in the Snider-Cave that I've been hoarding for a special occasion. I figured Halloween was as good a time as any! I've been taking entries (in the Comments below) and the following folks won the following prizes!


Copies of Battle Slots go to Allen Bray and Matt Schmeer!


The PolyHero Dice Set goes to Scott Mob!

And the Insanity Dice from the Dark Cults Games goes to Peter Schweighofer!
Folks, send me your mailing address to gameagain at gmail daht cahm and I'll get your prizes in the mail! Happy Halloween!

Monday, October 24, 2016

AVL Scarefest Day 3 And Wrap-Up: Final Thoughts On My Horror-Gaming Weekend


Howdy gang, and welcome to my final thoughts on AVL Scarefest, North Carolina's horror-themed gaming con I just got back from. Scarefest ran through Sunday with more gaming goodness offered to folks, but I had an 8-hour trip back home I needed to complete, so I left a bit earlier Sunday morning, missing on on any events for that last day.

One thing I thought was a great idea I'm sorry I missed was the Sunday Gaming Brunch -- breakfasty goodies were provided that Sunday morning while the various judges and refs ran 1-hour mini-adventures and boardgames, giving the attendees a quick "taste" of games and RPGs they might not otherwise try for several hours. There were samples of D&D 5e, Dread speed-rounds, Call of Cthulhu, many boardgames, and other "try-em-you-light-like-em" offerings. I would have liked to try my hand at some of those, but needed to cut out early.

I'm thrilled that my games of Cryptworld were as well-received as they were. I had two (nearly) full tables, and everyone who played really grasped the Action Table System pretty quickly. By the time Scarefest ended, I had several folks tell me they were going to pick up and run Cryptworld for their own home games. Glad to hear it! In fact, the Scarefest organizers were kind enough to post this to Facebook:

So how was Scarefest? It was awesome. It is one of the smaller events I've attended, but it's only in its second year, so it's still growing. It's fantastically organized and Amie and Michael Tracey put on a fantastic show. The location is beautifully amazing -- a secluded valley surrounded by mountains in the fall? The atmosphere was astounding. There was plenty of stuff to play with a great variety of games and systems. The boardgame check-out selection was fantatsic, and having an Artemis starship sim for folks to try was a nice touch as well. Scarefest was like going to a fantastic Halloween party -- WITH GAMING. How can it NOT be fantastic?

If I had anything to suggest, it would be the scheduled blocks. The games were scheduled in blocks of 5 hours, which (to me) is a LOT of time to run a typical game. Most other cons run them in 4-hour blocks which is adequate. Plus, with 5-hour blocks, you lose one whole extra game period. (5-hour blocks roughly run 8a-1p; 1-6p; and 6-11p; whereas 4-hour blocks roughly run 8a-12p; 12-4p; 4-8p; and 8-midnight.) However, Amie explained that, since this was originally a Pathfinder Society event, these 5-hour blocks are necessary for the games they run. Anyway, this is an incredibly minor point and the only issue I thought was odd, but hardly problematic to my enjoyment of the weekend.

In closing, AVL Scarefest absolutely deserves your attendance next year. It's a tightly run event with lots to offer and lots to do. The location is beautiful when the sun is up, and unsettlingly atmospheric when the sun goes down. And with every game having a horror theme during the Halloween fall season, it was a FANTASTICALLY fun time for a horror hound like myself. Totally worth the 8-hour drive, and I'll be there next year as well.

Saturday, October 22, 2016

AVL Scarefest Day 2: The Shambling Un-Dead And Unquenchable "Things"


Good evening everyone, and welcome to Day 2 of my blog reports from Scarefest here in North Carolina! Today started bright and early at 8 a.m. with wholesale slaughter in DCC RPG, with the carnage continuing in my early evening Cryptworld game. And here we go...
  • Got up this morning, got ready, scampered down for breakfast, and headed over to the convention facility. Very uneventful, and nothing to report there. But the fact that I didn't have any problems of goofy stuff happen was noteworthy, so I shared it with you here.
  • The Dead Character Graveyard had claimed another victim during last night's games, so there were about 7 or 8 character sheets posted in memorium of those who perished. We were about to shatter those figures... 
  • My first game today started bright and early, with the DCC RPG game "The Shambling Un-Dead." In this tournament game, our village had been cut off from The Outside World by a series of ley lines. And the dead had crawled from the grave to attack the hapless villagers. We got our zero-level characters, and my PC had a single hit point. We rolled initiative. I was to go last. The judge rolled an attack, and got me for three points, killing my character. So I died without getting a chance to do ANYTHING. And that pretty much set the tone.
  • By the time the game ended, we had fought an undead crocodile in the sewers, worm-gorged possessed priests, undead babies, and lots of lots of zombies. Each of us went through 5-6 characters, and the Dead Character Graveyard was a bright goldenrod in color by the time the game ended. Fantastic game and great fun!
  • Walked back to the room to drop some stuff off. Again, nothing to report. Snapped a few photos of the surrounding mountainsides. Beautiful location!
  • Needed to hurry back, as I had a group of Cryptworld investigators ready to brave the forests of Ohio to rescue some lost hunters in "Unquenchable." None of the players were familiar with the Pacesetter Action Table system, but they took right to it as we got started. I've run this scenario several times, so I won't recap the plot. But one of the more interesting events was when a player VOLUNTEERED to roll a fear check although it was unnecessary. Although he had encountered the thing before, he felt he was still shaken enough to merit the check. So I allowed it, he failed HORRIBLY, then ran screaming in a random direction, directly AT the thing that freaked him out. Another player opened fire on the thing to save his partner, and managed to accidentally SHOOT said partner in the leg, dropping him at the feet of the thing, which moved in to attack. Wow, THAT was an intense encounter. (They also learned that if you shoot a backpack filled with grenades, it'll make short work of everything without 100 feet.)
  • When we ended the game, I had several new Action Table converts. One had won one of the Cryptworld game packages and was eager to learn how to play. He had a great time, in spite of being shot in the leg. (Yup, same guy.) The other players also enjoyed the game, with one wishing to know more about Majus. More Pacesetter converts join the fray!
  • After the game ended, it was going on around 7 p.m. Stopped by the dining hall to grab a quick bite and came back to my room to relax for a bit and hammer out this blog post. I had plans to drop back and play a boardgame or something, but I think I'll hit the sheets early tonight to get up early tomorrow to prepare for the roadtrip back to Ohio. I'll stop by in the morning to say my goodbyes, play a quick game, and head out. So it's likely that this will be my final post direct from Scarefest. I'd like to thank the organizers for a great time, and I had an absolute blast gettin' my gaming scares going!
And here are a few final photos from Scarefest....

The board game selection was pretty amazing. No time to check it out today, but may find time tomorrow morning before heading out.

The Dead Character Graveyard, where players were encouraged to tack up the character sheets or a memorial page for the PC who died during the event. My Dread character from yesterday is in the upper left corner.

Our team of DCC players as we settle in to confront The Shambling Dead.

 By the time the game ended, we had FILLED that Dead Character Graveyard with more than 40 0-level funnel characters. It was a slaughter.

 And the winner of the tourney made it through four encounters without dying. Yes, living through four consecutive encounters was enough to take home the trophy!

Just thought this photo of the mountains from the inn was pretty amazing. Gorgeous location.

Friday, October 21, 2016

AVL Scarefest Day 1: A Killer Tape Dispenser And The Tower Of Dread

Howdy gang, and welcome to the official first day of Scarefest! As usual during these travelogues, I'll be stopping by my room to throw a few thought down whenever I get a chance. The event goes until midnight tonight, so this post will likely go live after most of you have gone to bed. Those still up, read on!
  • Remember how I whined yesterday that my room was missing a surprising number of amenities? Well, another missing item was a standard writing desk. Two chairs, two dressers, and a bed -- no desk. I'm currently using my bed as an ersatz desk with a chair pulled over to it.
  • Note to self: Get rid of my nearly-spherical travel alarm clock. It went off, I swatted it, and it fell off the nightstand and rolled under the bed where it continued to buzz and chirp until I got out of bed, pulled the bed away from the wall, and retrieved it. Although, that DID get me out of bed, so perhaps it's by design?
  • Met Amie, one of the con's organizers, for breakfast and we chatted while discussing our respective real-life jobs. She's a web designer and I'm an editor, so we both are in the business of taking a person's rough ideas and making them into something better. So we commiserated on that for a while, sighed heavily, then walked down to the event center.
  • This afternoon I played in my first game of Dread as Andy ran our party through "Beneath the Full Moon." Dread is the RPG that used a Jenga Tower as its resolution mechanic. Anyway, our team of novice river rafting college students found themselves stranded in the middle of the Grand Canyon's Colorado River after our guide was horribly mauled by some animal in the night. So it became a struggle for survival as we tried to rescue our Guide, Gary, while avoiding the monstrous beast that followed us. With each close call, we pulled Jenga tiles, and the tower became more and more unstable. (Toppling it is a death sentence.) While returning from gathering firewood, I found the creature in my path. I tried to pull a tile, but the tower wasn't having it and down it crashed, as the werewolf ripped my throat out. I really had a great time with Dread. Later tonight, it's MY turn to put Andy through his paces as he's signed up to play in my Cryptworld game!
  • Stopped by the inn's dining hall and used my Meal Ticket to feed myself a big plate of chicken stew over rice with fresh biscuits, followed up with a slab of both German Chocolate Cake and Boston Cream Pie. Yeah, this beats fast food by a mile, and was a good additional add-on to my Scarefest admission!
  • This evening, we had five brave reporters and researchers who visited Vinton Hills Memorial Hospital who braved the horrors of  "Condition Critical," one of my favorite Cryptworld scenarios. I've run this adventure a half-dozen times, and I'm always surprised by what the party does. This time, after viewing the horrific footage of What Went Wrong In The OR, the party explored the facility only to be ambushed by an animated skeleton at the same time Experiment TB-4 decided to slither into view. Much chaos was had as they tried to stay alive on two fronts. The game ended when one player threw rubbing alcohol onto the creature, then tossed a lit cigarette onto the flammable beast. The trick didn't work as the cigarette didn't catch the alcohol on fire. Then, another player hurled a TAPE DISPENSER at the cigarette, making a critical hit! This drove the burning cigarette into the alcohol, setting the monster -- and the hospital -- ablaze! And once again, the world is safe!
  • So tomorrow's day begins bright and early at 8 a.m. when I plan to take a few Cryptworld players into the forests as they explore the horrors of "Unquenchable." Then, I'll take my chances in the DCC RPG funnel "The Shambling Un-Dead." Gonna be scary fun, folks!
And, in closing as I always do, here are some photos of Things Of Interest:

The convention center is in full Halloween decor mode!

This must be where the first PC death occurred...

If I had known a giant spider web was going to be on the wall behind where I was running my games, I would have run Tangled Threads from Monsters Macabre!

The room for the Starship Artemis simulator. The white wall is where the screen is projected, and each workstation has light-up neon mice. This looks much cooler in person.

The wargaming table set up with rules to review and sign up sheets for tomorrow's events.

The back half of the center is filled with Pathfinder Society events. It's quite the event for PFS, but the organizers have many more gaming systems represented this year,


Andy gives us a rundown of the situation  at hand during our Dread game.

The tower moments before I made my fateful last pull before the tower toppled. Take a look at it. I was doomed.