Showing posts with label weaponry. Show all posts
Showing posts with label weaponry. Show all posts

Thursday, September 22, 2022

Wicked Weaponry: Chain Whip

Weapon: Chain Whip

Damage: 1d6 (melee)

Range: up to 20'

Cost: 10 gp

Description: The chain whip is a long length of metal chain attached to a handle used as a weapon. Often used in martial arts, a chain whip can also be used as a standard melee weapon. It comes in many configurations; sometimes ending in a pointed dagger for additional slashing damage, or perhaps covered in blades, razors, and barbs.

Regardless of these adornments, the chain whip is treated as a hand-to-hand melee weapon, but it has a range of up to 20 feet, allowing a user to make a melee attack versus a ranged opponent. A chain whip does 1d6 damage to a target, which may be adjusted by the judge depending on any additional adornments added by the PC. However, due to the unwieldy nature of the chain whip, if a user misses their target, they must make a DC 7 Ref save or they will injure themselves instead. 

A chain whip can also be used to entangle a target instead of damaging them. The user must declare they are attempting to entangle their opponent prior to rolling. (Treat as an opposed grapple check using Agility modifiers.) If successful, the target is entangled (grappled) and cannot take any significant action until freed. 


Friday, July 22, 2022

Wicked Weaponry: Mambele

Weapon: Mambele

Damage: 1d6 (melee) or 1d4 (ranged)

Range: 20'/40'/80' (Strength modifier applies to damage at close range only) 

Cost: 10 gp

Description: The mambele is a combination handaxe/thrown weapon that consists of a handle attached to a curved blade about 18' to 22' in length. The blade, however, typically has four separate cutting points - three on the leading edge, and one on the backside - so that the weapon makes contact with a pointed blade regardless of how it strikes. The first blade (toward the top) is usually curved or "hooked", allowing the user to pull a target closer during melee. And, due to the multiple edges, it will likely successfully injure a target if thrown. The mambele is known by several different names (kpinga, hunga munga, goleyo) and varies in design and blade number, size, and length.

Wednesday, June 29, 2022

Wicked Weaponry: Bolas

Weapon: Bolas   

Damage: 1d4 plus DC 14 Ref save or be entangled  

Range: 40'/80'/160' (Strength modifier applies to damage at close range only) 

Cost: 2 gp

Description: Bolas is a primitive throwing weapon consisting of two or three heavy stones attached to interconnected cords. The weapon is swung in a circle over the head then released, which then strikes and potentially entangles the target.

If a victim is successfully struck by a bolas, they should make a DC 14 Ref save. If successful, they take 1d4 from the strike of the stones. If the save is unsuccessful, they take damage and then find themselves entangled by the rapidly swirling cords. The target will fall to the ground (AC reduced by -2 while prone) and must spend one action untangling themselves before they can stand and act again.

However, if a crit is rolled by the bolas thrower, the weapon will entangle the victim's neck (as well as taking any crit damage rolled on the appropriate table). The target will choke for 1d4 hit points of additional damage each round until the bolas is removed.