Alignment: Chaotic
Movement: 90' (30')
Armor Class: 8
Hit Dice: 5
Attacks: 2 (claw/bite or poisonous spores)
Damage: 1d6, 2d6
Save: L4
Morale: 6
Hoard Class: None
In the damp, dark corners of the Mutant Future grows an insidious fungus that can reanimate the dead. These reanimated corpses ("Shroombies") are pale, bloated, damp, and covered with mushrooms, toadstools, and other molds. Disturbingly, the various fungus seem to be sprouting from the creature's eye sockets, ear canals, mouths, and other orifices. Shroombies are eerily silent, not even moaning and groaning like the typical Walking Dead (MF rulebook, page 101). Instead they communicate with each other through a spore-derived metaconcert ability.
Shroombies are fairly slow and weak. They also require cool damp places to thrive, so they will take double damage from heat and fire attacks. Shroombies ignore damage from cold attacks though. They attack with a clawed hand for 1d6 hit points of damage and bite for 2d6. However, the Shroombie could use its poisonous spore attack instead. On a successful hit, the Shroombie opens its mouth and a greenish-grey cloud of spores sprays into the face of the victim. If a save versus poison is failed, the victim will suffer from wild hallucinations as the spores take root in the sinuses and mucus membranes. The spores' effect is twofold. First, the victim will ignore any Shroombies in the area as the spores force the victim to ignore other spore hosts. Second, the victim will see any non-Shroombies (i.e., the rest of the party) as horrific monsters and mutants from their wildest nightmares. The victim will then fight these "monsters" to the best of their ability for 2d4 rounds before the spores' effect wears off.
If the spores take root in a dead body, a new Shroombie will rise in 3 days as the animating fungus takes hold, growing throughout the body and replacing the brain and nervous system with a mold-based substitute.
Mutations: metaconcert, poisonous spores (hallucinogenic)
Definitely snagging this, thanks :D
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