Monday, March 1, 2010

Slowing Down At The Savage AfterWorld

Hey gang,

When I started The Savage AfterWorld, my initial goal was to throw out as much Mutant Future supportive material as I possible could. I think I've pretty well met that goal with a lot of material I'm pretty proud of. However, in recent weeks due to Real Life Obligations, my blog posts have decreased from "nearly every day" to "twice a week if I'm lucky." It's becoming apparent that this slowdown in posting frequency is now the norm rather than the exception.

What does this mean? Well, I still plan on the weekly Thundarr Thursday posts as those are not only incredibly well-received by the readers, they also give me a weekly reason to break out my 'toons and watch the series for the bazillionth time. But the other features - Dangerous Encounter, Savage Menagerie, Ancient Armory, and Furtive Factions (to come!) - need to be spaced out a bit more to ensure a regular flow of new material. So this post is basically an admission that "I gotta slow down a bit before I burn out!" Thanks!

(And the image off to the side that illustrates this message? That's what you get when you search for images of a "mutant snail." Y'know, because of the slow down in posts. And the whole mutant-focused blog....thing. When I searched for "mutant turtle" for the same reason, guess who popped up? Cowabunga!)


  1. No worries, I hear you on the burn out. I think that's why so many RPGer blogs end up fallow after a flurry of posts. I have a big work trip coming up in April and I expect I'll slow down before and pick back up after the trip.

    Quality over quantity, any day, right?! :)

  2. Slow down & take a breather. Look you've gotten more then enough people interested in the game in the first place myself included. Take a week or so off. Post on alternative weeks or so. You're output has been incredible. I hope that real life isn't cutting to much into things. Space out what you need & thanks for all of the wonderful things you've done with Mutant Future. Needles

  3. I totally understand you. I think it's a healthy attitude. As Jay said, many blogs could benefit!

  4. You've done a great job supporting Mutant Future! I hear ya about real life causing your blog to take a back seat, not to mention blogger burnout. I'm having trouble keeping mine up to date as well. Post when you can, even if I don't comment I read everything that you post.
    Thanks for all your hard work!

  5. No worries my friend. We'll still look forward to your posts - take it easy; don't feel pressured to post if Real World concerns need looking after. We all go through this, and it'll all be alright as time goes by. Many thanks for your valued work - you've gone a long way in making our games even more fun and interesting!

  6. After reading about Thundarr here & elsewhere in the post apoc blogoshere I searched out a copy of Thundarr (it claimed to be ep1, was about a Black Pearl that stopped a sorcerer's powers) and I will say this: I don't get it. It wasn't a BAD cartoon, but it wasn't anything special. I can see the connection to over the top gonzo Gamma World, but I don't get why it is the holy grail of post apoc roleplaying. Can someone explain it to me?

  7. @canageek, I think if you watch the series as a whole and spend some time just enjoying it as a vintage adventure series I (hope) think you'd that you'd see it's quite fun.

    It's one of the few animated series to really embrace the idea of science and sorcery as an overall theme, and still have plenty of Conan-esque action. And yes, nostalgia is a large part of its charm and subsequent cult fan base over the years. But looking back, it really is--in my eyes anyway--a fun show that shares more with pulp fantasy and science fiction literature of the 30s-70s than it ever did with "kids" tv. Some works that are often cited as an influence on Thundarr include the Conan stories both by Robert E. Howard and his imitators, the Dying Earth stories by Jack Vance, the Tarzan and John Carter stories from Edgar Rice Burroughs, and probably a ton of comics from the 60s and 70s. I see a lot of Jack Kirby’s influence in Thundarr, but that could just be me. :)

    Furthermore, I think this blog does a fantastic job at distilling those wild and wooly elements into game material. For me, it really highlights the fun aspects of the show and helps to imagine these strange technology and magical elements in my own RPG settings.

    My advice is you watch several episodes before you judge the entire series off of your gut reaction to only one (the pilot) episode. As with most programming, it takes several episodes for a series to find its legs.

    Perhaps some other commentors could share their favorite episodes? I'll have to check my disk and see which ones I liked (I can't recall titles off the top of my head).

    Best of luck and happy viewing!

  8. P.S. Apologies for my poor grammar in the above comment. The fingers fly faster than the brain sometimes! ;)