Meditations on the classic In Search of the Unknown (Module B1, written by
Mike Carr in 1978) module Adapted To OSR Rpg systems especially The
Adventurer, Conqueror, King Second Edition - Part III
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This skirmish event occurs in Room 19 (The Room of Pools), a large,
central No-Man's-Land chamber that acts as a structural bottleneck between
the West an...
Saturday, October 3, 2009
Ancient Armory: Megalert
Labels:
Armory,
Game Design,
Mutant Future
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I would personally add a saving throw versus addiction after the second use. Then allow the addiction to be at least partially sated by other less potent stimulants (like the Mutant Future equivalent of Jet).
ReplyDeleteNever thought about addiction kicking in. I was envisioning it as the World's Strongest Red Bull. But it's a great idea since someone could conceivably get hooked on the power it bestows - when not abused.
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