Damage: 1d6 (melee)
Range: up to 20'
Cost: 10 gp
Description: The chain whip is a long length of metal chain attached to a handle used as a weapon. Often used in martial arts, a chain whip can also be used as a standard melee weapon. It comes in many configurations; sometimes ending in a pointed dagger for additional slashing damage, or perhaps covered in blades, razors, and barbs.
Regardless of these adornments, the chain whip is treated as a hand-to-hand melee weapon, but it has a range of up to 20 feet, allowing a user to make a melee attack versus a ranged opponent. A chain whip does 1d6 damage to a target, which may be adjusted by the judge depending on any additional adornments added by the PC. However, due to the unwieldy nature of the chain whip, if a user misses their target, they must make a DC 7 Ref save or they will injure themselves instead.
A chain whip can also be used to entangle a target instead of damaging them. The user must declare they are attempting to entangle their opponent prior to rolling. (Treat as an opposed grapple check using Agility modifiers.) If successful, the target is entangled (grappled) and cannot take any significant action until freed.
When purchasing martial arts equipment, get advice from others who are currently practicing the art form or always choose a reputable store where staff members are knowledgeable about martial arts supplies such as chain whip weapon and can ensure that you have a positive experience. Additionally, you need to get the equipment that best suits your needs and specifications.
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