Tuesday, September 27, 2022

Monthly Mutant Mayhem Online: "Weed World" 2nd lvl; Oct. 30, 11a-3p EST

It's time again for Judge Sniderman's Monthly Mutant Mayhem! Each month I'll be running an online MCC game on Zoom for the first five sign-ups through the Goodman Games Road Crew Events scheduler! This month is "Weed World", a 2nd-level MCC adventure! (I originally wrote this for Mutant Future.) This game will be run October 30 from 11:00 a.m. to 3 p.m. EST.

Within the last month, the growth of vegetation has accelerated, threatening to overrun your post-apocalyptic village — and Terra A.D. itself! Does the legend of ‘The Devil’s Greenhouse’ hold the key to humanity and mutant-kind’s survival?

Monday, September 26, 2022

Inaugural Road Crew Game Day In The Books! And Next year, It's WAR! (of the Cyclops Con)

This past Saturday, Goodman Games rewarded their hard-rolling judges by hosting the first-ever Road Crew Game Day! This free event was open only for members of the Road Crew - those folks who have taken time to run a game (or games) for public consumption. The Goodman Crew run a fine online event -- as their numerous Cyclops Cons and DCC Days Online have shown. And having a mini-event just for the folks who run and promote their game lines was a nifty idea and much appreciated.

I had the opportunity to run my upcoming "Mayhem on the Magtrain" MCC adventure for a party of eager Seekers who managed to defeat the S'kwik menace while trying to stop a runaway locomotive. (The rover also learned to listen at doors before swinging them open.) It was a great final playtest and I'm glad the players had fun.

I also got the chance to play, and my long-running cleric Jarrod Theodyne found himself in the middle of a Secret Playtest run by Brendan LaSalle himself! I'll steer clear of any spoilers, but this was for an upcoming holiday adventure. The only spoiler I'll toss out is that you should prepare yourself for some sad, depressing, heart-rending situations. (One player's background had Bambi's mom -- yes, THAT scene.) In spite of the soul-crushing depression, we laughed our keisters off and saved the world. Great time, and I'm looking forward to seeing the final adventure!

The evening wrapped up with a Twitch show discussing the day's events and some upcoming goodies for the Road Crew to be aware of. (Take a gander below for info.) Great time, and I appreciate that Goodman Games hosts such events for the folks who keep the tables humming. Thanks!

And now, howzabout some pix?

A team of Seekers find themselves hurtling across Terra A.D. in "Mayhem on the Magtrain"!

Some "Armageddon Barbarian" cosplay

Road Crew judges will have access to an exclusive adventure next month! Want it? Join The Crew!
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And in 2023, it's WAR (of the Cyclops Con)!

And speaking of "War", this will be the perfect opportunity to unveil a project I've been working on for a while...

Thursday, September 22, 2022

Wicked Weaponry: Chain Whip

Weapon: Chain Whip

Damage: 1d6 (melee)

Range: up to 20'

Cost: 10 gp

Description: The chain whip is a long length of metal chain attached to a handle used as a weapon. Often used in martial arts, a chain whip can also be used as a standard melee weapon. It comes in many configurations; sometimes ending in a pointed dagger for additional slashing damage, or perhaps covered in blades, razors, and barbs.

Regardless of these adornments, the chain whip is treated as a hand-to-hand melee weapon, but it has a range of up to 20 feet, allowing a user to make a melee attack versus a ranged opponent. A chain whip does 1d6 damage to a target, which may be adjusted by the judge depending on any additional adornments added by the PC. However, due to the unwieldy nature of the chain whip, if a user misses their target, they must make a DC 7 Ref save or they will injure themselves instead. 

A chain whip can also be used to entangle a target instead of damaging them. The user must declare they are attempting to entangle their opponent prior to rolling. (Treat as an opposed grapple check using Agility modifiers.) If successful, the target is entangled (grappled) and cannot take any significant action until freed. 


Monday, September 19, 2022

Road Crew Game Day Sept. 24 - Final Playtest Of Mayhem On The Magtrain

This Saturday, Goodman Games is rewarding their hard-rolling judges by hosting the first-ever Road Crew Game Day! This free event is open for members of the Road Crew - those judges who have run a game (or games) for public consumption. So if you've run a game at a game store, convention, or other public venue and you're a member of the Road Crew, this day is for you!

Been too busy running games to play? Well then, several Goodman luminaries and writers will be hosting games just for you to play! I personally am looking forward to finally sitting at Brendan LaSalle's table and seeing what insanity he unleashes upon his players! (And if you have time to sit at my table, I'll be hosting one more MCC playtest session of Mayhem on the Magtrain before it's sent off to the printers.) See you this Saturday!