Monday, January 11, 2016

[Review] Evenings Of Terror For Chill 1e & Cryptworld

And now a review of one of my favorite supplements for any RPG system…

Evenings of Terror is a compilation of nine mini-adventures for the Pacesetter’s original Chill RPG. (By extension, this supplement is also backwards-compatible with Cryptworld.) Each of the horrific scenarios within this supplement are one-shots, designed to be played within a single session – the “evenings of terror” referred to in the title.

As many of you know, I’m a big fan of “microadventures”. (Heck, my Mutant Future supplement One Year In The Savage AfterWorld was directly inspired by the “quick hit” nature of the adventures in Evenings of Terror!) So this collection of Chill one-shots really scratches an itch of mine.

Each adventure is narrow in scope, taking place in a single well-defined locale, for example, a small town in the middle of nowhere or within the confines of a classic “haunted house”. There’s even one adventure that takes place in the confines of a single room! (It’s also one of my favorites Chill adventures to run at a convention.) Each of the adventures from Evenings of Terror is self-contained with a set-up and PC introduction, the adventure itself, and a resolution at the end. Each also has every NPC statted up, as well as the THING(s) lurking in the shadows. For the price of one adventure, you get nine separate horrific journeys for your players to investigate and…perhaps…survive.

Before I give you an overview of the individual adventures that make up the Evenings of Terror supplement, I need to warn those of you who may play in any of these that I might reveal the plots and twists of each one, so SPOILER SPACE FOLLOWS HERE:
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The Epidemic – Animals are disappearing throughout DeWitt, Indiana, and the players are sent to investigate. As the PCs check out the little town, the animals return…changed, somehow. This adventure is a fun little romp as the PCs try to figure out where the numerous pets have gone. And when the townfolks begin to vanish as well, they’ll have their hands full!

Lanier House – A new twist on the classic “haunted house” tale, the PCs are sent to find out what happened to the last folks who entered the supposedly haunted house. Is it a ghost or poltergeist causing the mischief? Or is it something more malevolent? (Spoiler alert: Ever seen Monster House?)

A Little Room – One of my favorite scenarios. McClellan Manor in Ontario has a terrible curse. Anyone who enters the mansion’s Overlook Room on July 19 will find themselves trapped within. On the morning of July 20, the door will reopen and the victim will be found dead. It’s said that the curse will be broken if anyone can survive the night until sunrise. A great locked-room adventure that takes place over 8 hours in one room.

Animal House – People are missing in Chicago, and unusual pet behavior is reported. The link? A mysterious veterinarian all of the missing persons visited in the days leading to their disappearance. When the PCs get too close, they may share the victim’s fate! The weakest entry, as it’s a bit of a railroad for the PCs.

The House on the Hill – The townspeople whisper that strange and foreboding experiments are underway at the house of Dr. Frankenberg. His hunched assistant beckons the players to enter as lightning flashes in the sky. It’s a scene straight out of a 1950s horror movie, but it can’t be this straight-forward, can it? A classic bait-and-switch scenario that will cure the PCs of jumping to conclusions.

Still Life – A talentless painter is suddenly creating masterworks of artistic reknown. Any who criticize these work, however, are later found murdered. However, the artist always has an iron-clad alibi. What otherworldly “deals” have been made, and what can the PCs do to break the spell? A very unusual THING haunts this adventure, and it will give your players chills!

Rounded By A Sleep – Anyone who falls asleep in Room 1010 of the Devereaux Hotel never wakes up again as they die peacefully in their sleep. Is something killing people from beyond the realm of dreams…and nightmares? A tough adventure for the PCs as they must fight the THING on its home turf – the dreaming realm!

Crime Magazine – A private eye saw two people who were shot and killed get up and walk away. He’s invited the PCs (known to dabble in “weird stuff”) to help him investigate the seedy underworld when ghouls meet gangsters! Femme fatales and mob bosses are all after a cursed object that leaves death in its wake. An adventure with a 1930’s noir twist.

Haunt Thy Native Place – A stopover in the quiet town of Tall Rock becomes a fight for survival as a dangerous creature watches the players with interest…and hunger. How fast can the players get to the bottom of this supposedly peaceful setting? A pretty standard horror adventure but fun nonetheless. 

Oh, and what of Elvira, the Mistress of the Dark? How does she fit into all of these scenarios? She doesn’t. Elvira provides an intro and outro for each adventure written in the style of our favorite horror hostess. Her photos grace the pages throughout too, but those of you fearful that this was somehow an adventure series “starring” Elvira need not worry.

As a fledgling CM, Evenings of Terror taught me that you didn’t need a world-spanning campaign that takes months or years to complete. If you want to run a quick night of horror with a host of new and unusual creatures for your Chill/Cryptworld players, I recommend you pick up a copy of this great sourcebook. You can get it for less than $10 at Noble KnightGames.

Wednesday, January 6, 2016

[Cryptworld] New Thing: Mirror Dweller

A Demonic Doppleganger for Cryptworld
MIRROR DWELLER
STR: * --- WPR: *
DEX: * --- PER: *
AGL: * --- PCN: *
STA: * --- PWR: *
ATT: * --- WND: *
MV:  *
* = All attributes, abilities, and skills should be identical to the original.

Experience: 750

When someone suffering from intense negative emotions makes contact with a cursed or haunted mirror, that person could accidentally summon a mirror dweller. The mirror dweller is an exact duplicate of someone from our world. However, this doppleganger is twisted and evil of purpose, and its only intention is to replace its “positive world twin.”

Once the mirror dweller is summoned, the creature will lay in wait just on the other side of the mirror’s plane, waiting until no one on the "positive side" of the mirror is present. (In fact, someone could spy the mirror dweller lurking in the reflection “behind them” only to turn and see no one in the room with them!) Once alone, the mirror dweller will pull itself through the mirror's plane, entering our world as if through a window or doorway. The mirror dweller will then seek out its positive-world twin with intent to overpower, subdue, and replace its opposite. Once caught and subdued, the mirror dweller will hide their counterpart away, locking them up and keeping them alive as the mirror dweller steps in to take over their counterpart's life in the positive world. A mirror dweller will never knowingly kill their counterpart, viewing it as similar to "suicide." (They have no such qualms about killing family and friends though!)

Once the mirror dweller has taken over their counterpart's existence, it will set about sowing seeds of disquiet and destruction. Friends and family will see their "friend" acting inappropriately with ever-growing acts of self-destruction. The mirror dweller may commit crimes, up to and including murder, knowing that -- if discovered -- it can re-enter the mirror world and leave its positive world counterpart to take the fall.

For all purposes, a mirror dweller is nearly identical to the original individual. It has the same abilities and skills as the person it seeks to replace. Although it has its own sense of "identity," the mirror dweller will also have the memories of the original it seeks to replace, so it will easily blend in with its counterpart’s family and friends. However, a keen-eyed observer may notice slight changes in their friend's behavior, i.e., they're now left-handed, they don't recognize their new pet, they now smoke or bite their nails, etc.

If a mirror dweller is suspected, the thing will likely release its captive twin, then re-enter the mirror realm, leaving its counterpart to suffer the consequences. Killing a mirror dweller or breaking the portal mirror will banish the creature back to its own dimension. Mirror dwellers are always duplicates of their human counterparts – there has never been an encounter with an animal or thing.

Thursday, December 31, 2015

A Savage AfterWorld Retrospective: Looking Back On 2015

Excuse me while I conduct a bit of year-end navel-gazing...

As the year 2015 winds down, it looks like The Savage AfterWorld will close out the year not with a bang, but with a whimper. It looks like I'll end this year with 117 posts -- the fewest number of posts in one year since I began this blog back in 2009. It appears most of my gaming discussion is on G+, and this little corner of the Interwebs has been sadly ignored, upon first blush.

However, in actuality I see that this blog's content and my contributions to the OSR community over the past year is surprisingly robust.

** My biggest achievement for the year would be the release of Monsters Macabre -- Cryptworld's first official supplement. I created and wrote a considerable amount of material for it, and acted as the project developer and editor. Monsters Macabre has been very well-received and it's the first of more new Cryptworld supplements to come. Speaking of which...

** I also created a released Creepy Comic Conversion Issue 1. Folks really liked this Cryptworld-supplement mini-zine, and there are two more currently wrapping up for release soon!

** Meanwhile, continuing with the Cryptworld support, October became The Month of THINGS! Monsters Macabre was released to the public, I ran Cryptworld at conventions I attended, and new Cryptworld creatures were posted each week culminating with The Sketchbook of Grotesqueries (only available on All Hallow's Eve).

** My Thundarr the Barbarian Sourcebook for Mutant Future was upgraded one final time as I compiled my various convention-run scenarios and inserted them into the text. Everything I've created for Thundarr games is now found between those two covers.

** Over the year, this blog featured a ton of stuff for your home games including new material for Mutant Future (Arachnobull and Great White Stallion), Labyrinth Lord (Boon/Bane Coin, Blood Imps, Seacrush, and The Temple of Divine Sight) and Cryptworld (About 13 new THINGS, as well as the new monster-hunting society known as Hansels and Gretels). And I continued to create new Mutant Future material for Korgoth of Barbaria, which may one day find its way into a special supplement, much like my Thundarr the Barbarian Sourcebook!

** I enjoy pointing people to new (and older classic) products I think they may enjoy, so I've posted reviews of some of my favorite games both modern and classic, including Mayfair's Encounters, Toypocalypse RPG, and the Gamemaster's Apprentice Base Deck. More reviews are on the docket in the coming year of toys and games both popular and obscure!

** I introduced a new series known as "Gamehacks" where I create a new prop, card, or rule for my favorite games. I made some new cards for Monty Python Flux and some new zombie figs for Escape: Zombie City. I'm currently working on new Gamehacks for Hot Rod Creeps and Ghostbusters: The Board Game.

** The entire month of August was taken up with the RPG-A-Day challenge. I'm not normally a fan of these, but it was fun to rise to the challenge and give my own RPG habits and preferences some introspective.

** I'm still happily providing editing and proofreading services for any RPG author who like a bit of help getting the punctuation cleaned up and their words in the right order. At last count, I have 35 projects under my belt and I'm always available to assist with Your Great Work. Drop me a line if interested!

** Convention attendance was expanded, as I attended Gamicon Omega in Iowa, Origins in Columbus, Con on the Cob in Hudson, and U-Con in Ypsilanti, Michigan. I ran more than a dozen games and played in even more at these events. Next year, I have plans to attend just as many conventions, plus add a couple of new ones to my itinerary.

So, in spite of light offerings at The Savage AfterWorld in 2015, I'm pretty pleased with what I accomplished and what I've provided to the community. My hope is to give The Savage AfterWorld a bit more attention in the coming year, and I hope you'll stick around!

Wednesday, December 9, 2015

Where The Hell Is The Savage AfterWorld? (And Downloadable OSR RPG CAH!)

Hey gang!

Eep... It looks like your ol' pal Sniderman has been neglecting his little corner of the Blogoverse as of late. I've always prided myself on regular posts, updates, and general gaming nonsense over the years this blog has been in service, but recent "real life drama" has surfaced to drag me away from All Things Good-Fun.

So I'm popping my head in for a moment to let you know that TSAW hasn't been shut down or abandoned! In fact, here's a quick sampling of posts in-the-work that will be gracing your computer screen in the coming weeks:

  • Sniderman's Tips on Running Convention Games -- I'm an old hat at running games at conventions, and I have a bunch of tips and tricks I've accumulated over the years that streamline those 4-hour-block RPG events. This will be a three-part series covering 1. How to write a convention RPG scenario. 2. How to prepare for running a convention RPG scenario. and 3. How to run your convention RPG scenario. This series has been in the works for a while, and I hope folks find some good info in there.
  • More Role-playing and Board Game Reviews -- As much as I love to play and run games, I love to review them just as much. From the old classic to the new hotness, I like to give my readers a bit of an inside view of how games play, how fun they are, and if they're worth your hard-earned coins. Some games in the Review Chute include Riders: A Game About Cheating Doomsday; White Lies; and Ghostbusters: The Board Game.
  • New Material for Cryptworld (and other games!) -- Of course, The Savage AfterWorld covers more games than just Cryptworld, but I confess this RPG is a bit closer to my monster-hunting heart than others. I have a graveyard full of new THINGs to share with you all, as well as a few new mini-scenarios for Pacesetter's modern-day horror RPG. Also, stay tuned for announcements of new Cryptworld projects that will be clawing out of their tomb soon...
  • The Savage AfterWorld's Amazing "Post Number 1,000" Celebration -- The Savage AfterWorld is very, very, veeeeeery close to seeing my 1,000th post! I have big plans to celebrate such a milestone, and I've been stockpiling goodies to give away when that goal is reached. You know how Oprah used to give away Her Favorite Things? Yeah, it'll be a LOT like that.
Ok, I've been justifying my absence as well as my activities "behind the scenes" for far too long. Time to pay my Joesky Tax for this bit of introspection. Several days ago, I asked G+ folks to submit their best "OSR RPG-themed Cards Against Humanity" cards. Got a lot of funny stuff. Well, using the service at Bigger, Blacker Cards, I compiled these suggestions into a mini-set of cards I've dubbed "OSR RPG CAH". Click this link or the image below to download a set. (Print them out and glue them to lame, unfunny CAH cards you may have.)
 https://drive.google.com/file/d/0Bx4gJKAyO5ALOFhadTRWWFBSWTA/view?usp=sharing