Mole Monster: Init +3; Atk bite +4 melee (5d6); AC 14; HD 4d10; MV 40' burrowing; Act 1d20; SP searchlight eyes; SV Fort +6, Ref +0, Will +4; Crit M/d10.
Searchlight eyes: The mole monster's eyes emit a nigh-intensity beam of light that blinds its victims for 1d6 rounds unless they make a DC 12 Ref save to cover their eyes in time.
Mole monsters are giant (20' long) subterranean burrowers descended from ancient digging mammals. The mole monster is a social beast, rarely found alone. If a seeker encounters one mole monster, it's safe to assume there is a nest of 2d6 within the area. Due to its size, a mole monster is a destructive creature as its tunneling will cause large sections aboveground to sink into the earth. Entire villages have been swallowed up as they vanished into the depths below the earth.
A mole monster's muzzle has several claw-like fangs that it uses for digging. However, tese dagger-like teeth can also be used to bite and rend a victim for 5d6 hp of damage. The mole monster has also developed a pair of eyes that illuminate the darkness, enabling it to see. However, this emitted light is so bright, it can overwhelm the eyesight of those who see it. Unless the target covers their eyes in time (DC 12 Ref save), they will be blinded for 1d6 rounds as their eyes readjust to the darkness.NOTE: This creature was inspired by the tale from Issue 7 of "Mighty Samson." Stay tuned each week for Samson Sunday!
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