Showing posts with label Genghis Con. Show all posts
Showing posts with label Genghis Con. Show all posts

Monday, December 2, 2019

Genghis Con/Weird Realms Game Room: Comics, Art, And "New Mutants"


Yesterday was the last day of a long Thanksgiving weekend, and what better way to round it out than by squeezing in one last con-run RPG session before the year ends? Yesterady I attended Genghis Con in Cleveland. The event is a small press/independent comic publishers convention, and one I've been wanting to attend for years. For the second year, Weird Realms game store hosted a game room where folks could try out indy RPGs and self-published materials. So I signed on to run a playtest game of my next MCC RPG adventure, "The Desk in Room 8-10".

Although this was just a one-day afternoon affair, I'd be remiss if I didn't post my usual travelogue so folks can attend vicariously and, perhaps, make plans to attend next year. As usual with these little travelogues, I'll share what I've seen and done to give you a feel for what happened. Here we go:
  • The event was in the Tenk Building in Cleveland, which was in a old warehouse/manufacturing district that is being repurposed for event hosting. From the outside, the building was a non-descript warehouse, but the inside was quite nice with an industrial flair.
  • One entire area was filled with artists and vendors hawking their wares. The indy comic scene alone was mind-boggling and I truly wish I had set aside more time to browse and shop. I love indy publishers and saw a lot of stuff that caught my eye.
  • I did manage to find several things in the Weird Realms booth. A current obsession is horror comics and horror video mags, and I picked up some issues of Creepy, Fangoria, and Psychotronic Video magazine amongst other treasures. (Love my new "Weird Tales" button now on my convention ID badge wallet.) Beckett and I traded for some stuff, so I got a new horror book and he now has 5 new copies of "Dead In The Water" stocked on his store's shelves. Go pick one up today!
  • The game room  had 5 tables set up and, at its busiest, each table was filled with players. Board games, RPGs, and other fun stuff was ongoing.
  • Met and spoke at length with Jim Pozenel who recent ended a successful Kickstarter for his adventure "The House of the Red Doors" for DCC RPG. The adventure is a 0 level funnel for one player. That's right, just you and the judge going mano-a-mano. Jim had a table set up where he was running all-comers through a 15-minute death-dash through the adventure. He showed me a proof of the end product (which I backed) and I can't wait to see the finished product. We also talked about editing and future RPG projects we're each working on. Nice to talk with you Jim!
  • I only had time to run one game, and I had Kurt and Sam show up for a crack at my next MCC project. Interestingly, they had never played DCC/MCC before! (Kurt had the rules, but it was an Xmas gift he's forbidden to crack open until then.) They had also never played in a post-apocalyptic game, so this was all new. Within 20 minutes, they were blasting stuff with lasers and battling mutants warped by radiation like old pros! After 3 hours, they had made short work of the dangers within my adventure, and I think they really enjoyed the system and the adventure!
And here are some photos from today's event (all environmental because I forgot to take pictures of, you know, people playing and stuff...):
Banner outside of the Tenk Building IDing the location for the fun!

This is just half of the vendors and artists showing off their stuff. Due to poor planning on my part, I didn't have enough time to see it all and I certainly didn't have enough cash to buy it all!

But I did pick up a few horrific tomes for future Cryptworld inspiration!

The Weird Realms archway ushered folks into the game room beyond!

Friday, November 22, 2019

Three Personal MCC RPG Milestones Achieved This Week

It's no secret that Goodman Games' Mutant Crawl Classics is a new passion of mine. (Truth be told, ALL post-apocalyptic RPGs are a passion of mine, as the very genesis of this blog was as a personal Mutant Future repository. Scroll through the first 5 years of posts here as proof.) However, this week I achieved three personal gaming goals all revolving around MCC RPG and my place in Terra AD. And now, on with the countdown...

NUMBER THREE: 
"Dead in the Water" breaks the Top 10 Hottest DCC RPG on Drive Through RPG
https://www.drivethrurpg.com/product/290844/Dead-In-The-Water
Earlier today, I discovered that my first publicly released MCC RPG adventure "Dead In The Water" now sits at the number 7 position on Drive Through RPG's hottest titles for DCC RPG.I'm very pleased that it's been so well received by the community and I thank everyone who's picked up a copy and those who've helped me playtest it over the years at numerous conventions.

And speaking of conventions...

NUMBER TWO:
The first public sighting of an MCC RPG adventure I've written being run at a convention...and not by me
Clayton Williams, one of the overseers of this year's Gongfarmer's Almanac, is running my contribution to this year's GFA at U-Con in Michigan this weekend. My adventure, "The Desert Gardens", has the players searching for a long-lost oasis of botanical bounty somewhere in the Sharpsand Desert. Clayton asked me a while back if he could run this at a future con, and I of course said "Sure!" But until I read through this year's U-Con program guide, I had forgotten all about it. I hope it goes well for you, Clayton!

And speaking of running games in public...

NUMBER ONE:
Running my 13th Road Crew game at a new event
Next weekend is Genghis Con in Cleveland. The event is a small press/independent comic publishers convention and one I've been wanting to attend for years. For the second year there, Weird Realms game store is hosting a game room where folks can try out indy RPGs, new board games, and self-published materials. I've signed on to run a playtest game of my next MCC RPG adventure, "The Desk in Room 8-10". I love introducing new players to games I love, so I'm really looking forward to this event. And, by happenstance, this will be my 13th Road Crew game, which means I'm now qualified for this:
Yup, I've reached the pinnacle of the Road Crew mountain and have earned my Judge Badge. Incredibly pleased I've reached this milestone and -- honestly -- was unaware I'd met the requirements until I went to order swag for the event. Heck of a way to round out 2019. On to 2020!