- "A Year In The Savage AfterWorld" -- A compendium of Mutant Future micro-adventures and creatures. Fifty-two Dangerous Encounters; enough for a full year's worth of weekend role-playing. (STATUS: 50% written; well over 30 one-page encounters with full-page stats for a dozen new creatures.)
- "Antique Americana" -- A mini-setting for Mini Six as the PCs become retrievers of historical artifacts. (STATUS: 50% written; setting fleshed out and written; artifacts and enemies now being constructed.)
- "Dead In The Water" -- A full-length Mutant Future adventure taking place on a fiery manmade island overrun by mindless mutants...or are they? (STATUS: 30% written; decided to redesign the format of the adventure so I need to remap some major encounters.)
- "The Wackyworld War" -- A full-length Mutant Future adventure as the PCs find themselves between warring factions. (STATUS: 10% written; in the conceptual stage only; will be the first to go if time runs short.)
- And, of course, there will be another update to "The World of Thundarr the Barbarian Sourcebook." (STATUS: Will be an easy release for December as the material is compiled from Thundarr posts on this website.)
Adding (14) Against the Cult of the Reptile God with Castles & Crusade
campaign incorporating I7 Baltron's Beacon (1e) with B2 The Keep on the
Borderlands, T1 The Village of Hommlet, & B10: Night's Dark Terror Aka "The
Shadow of the Iron Crown."
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Combining these five legendary modules creates a sprawling, cohesive
low-to-mid level sandbox (Levels 1–6). In Castles & Crusades, the tone is
gritty and ...
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