Tuesday, November 29, 2011

NaGaDeMon / NaNoWriMo Winner! (And What's Next)

At 50,472 words, I officially crossed the finish line of National Novel Writing Month shortly after Thanksgiving. Yay me! And, because I was participating as a Na No Rebel as part of National Game Design Month, I also consider this a "win," as I was able to churn out the following:
  • A Mutant Future “monster manual” with stats and descriptions of over 80 creatures...
  • A compendium of 45 one-night Mutant Future adventures for quick pick-up games or for running at conventions (still need seven more)…
  • An outline of a new RPG to be announced next year...
  • A good start on TWO full-length adventure modules for Mutant Future…
  • And fleshed-out outlines for TWO full-length adventure modules for Goblinoid Games' recently acquired Timemaster RPG!
Whew! So, with all of this material now on paper (realistically in electronic ones and zeroes), what's the next step? To actually get some of these laid out, illustrated, and distributed. Zak S, blog-meister of Playing D&D With Porn Stars, inspired me with this post to get something -- anything -- out there into the hands of OSR aficionados. So stay tuned for updates on these projects!

Tuesday, November 22, 2011

Ancient Armory: Crosscut Gauntlet

Weapon: Crosscut Gauntlet
Damage: 2d6
Attacks: 1
Range: --
Weight: 3 lbs.
Battery: Minifusion cell
Charges: Can run for 10 minutes before depleting cell

Crosscut gauntlets were used as both a cutting tool and in close quarters combat. It appears as a wristbrace with a large sharpened rotary saw mechanism attached to the back of the hand. When activated, the blade spins when the fist is clenched. The spinning blades do 2d6 hit points of damage when striking, plus any STR bonuses the user may have. The Crosscut (also called a "Reaver") is particularly useful as a normal saw and can be used to cut through obstacles and debris in the user's way. The saw will run for 10 minutes before depleting its minifusion cell.

Friday, November 18, 2011

Notorius NPC: Joey Gills

Hello Mutant Neighbors. Welcome to the final day of our series highlighting some of the survivors living in my Mutant Future neighborhood. Today's neighbor thinks of himself as a powerful crime lord with designs of controlling the region's black market. Can you say "sadly incompetent?" Sure you can!

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Joey Gills
3rd Level Mutant Human

STR: 9 --- INT: 7
DEX: 6 --- WIL: 15
CON: 11 --- CHA: 9
HPs: 37 --- AC: 8
Mutations: water breathing, shriek, teleport

Joey Gills is a short, squat mutant human with a fish-like face and delusions of grandeur. Taking his inspiration from old holovids of "Goodfellas," "The Sopranos,"and "The Jersey Shore" (as well as a few Dick Tracy comic strips), Joey Gills has begun setting himself up as the leading crime lord for the city he resides in. However, Joey Gills is neither smart nor strong, is a coward when confronted, and can't formulate a plan to save his life. He runs a small black market operation, trading and dealing in weapons and contraband. However, most of the weapons he has are either junk or underpowered, and his "contraband" are whatever scraps and bits he salvages from ruins and steals from the unwary.

Joey Gills is weak in a fight, receiving a -1 to hit penalty when using a ranged weapon. Most of his wares are misidentified because of his -5% Technology Roll penalty when figuring out devices. However, he does have a fairly strong WIL, as his ego and self-delusion carries him through most social situations. Joey Gills may have two or three "henchmen" that follow him and do his bidding, but they will be even less intelligent and more cowardly than Joey Gills.

As a mutant fish-like being, Joey Gills is able to breath underwater through his water breathing mutation, staying underwater indefinitely. He uses this ability to escape when needed. Joey Gills can also release a piercing shriek if cornered, allowing him time to escape during the confusion. Joey Gills also has the ability to teleport, but because he is cowardly, he only uses it to escape to a well-hidden hideout rather than for any other kind of travel. In other words, Joey Gills uses all of his mutations only to runaway when the going gets tough.

Joey Gills is horrible with names, so he has the habit of giving nicknames to everyone he meets, calling everyone "Joey Something." A mutant plant may be "Joey Greenleaves" or a dual-headed mutant would be "Joey Two-face." Two other speech patterns Joey Gills has is that he talks about himself in the third-person all of the time. He also patterns his speech after Ancient mobsters and wiseguys, speaking with a cliched New Jersey accent. ("Yeah, Joey Gills ain't likin' dis at all. Youze guys better watch it, that's all Joey Gills gotta say 'bout dat.")

Joey Gills will work with the PCs if he feels there's a profit to be made or if it will bolster his reputation. He may have inside info on criminal dealings in the area as well as connections in the underworld (who view him as worthless and laughable). Joey Gills will not befriend the PCs as they aren't worthy to be members of his "crew," but he may be useful as an informant as well as a weapons supplier -- if the PCs aren't too choosy and if they can give him something he wants. Threats don't really work on Joey Gills, as he'll teleport out of the area the second he fells he's in danger. But buttering him up and stroking his ego will work wonders. "Youze guyz are all right. What can Joey Gills do fer youz?"

Hope you enjoyed this visit to...

Wednesday, November 16, 2011

Notorious NPC: Splinterthorn

Hello again Mutant Neighbors. Welcome to the third day of our series highlighting some of the survivors living in my Mutant Future neighborhood. Today's neighbor actually resides far from here in a briar-strewn valley where he plots to one day rule over a world without animal life of any kind. Can you say "extinction-level event?" Sure you can!

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Splinterthorn
9th Level Mutant Plant

STR: 18 --- INT: 10
DEX: 9 --- WIL: 20
CON: 16 --- CHA: 7
HPs: 85 --- AC: 6
Mutations: projectile thorns, abnormal size (12 feet tall), regenerative capability

Splinterthorn is a 12-foot tall tree-like mutant plant composed of hardened saplings and thorn-laden vines. When he's not moving, he appears to be a leafless dead tree. Some unobservant folks could walk right past Splinterthorn without knowing he was "alive" in the truest sense. This would be very dangerous though as Splinterthorn hates all animal and humanoid life and he would not hesitate to attack.

Due to Splinterthorn's abnormal size, he receives a +3 to hit bonus in combat as well as a +2d6 crushing damage bonus with hand-to-hand weapons. Splinterthorn can also fire out a salvo of fist-sized projectile thorns that do 1d8 hit points of damage to the victim. Splinterthorn's regenerative capability allows him to heal 10 extra points of day as well as grow back missing limbs and extremities over time. He is large, powerful, and difficult to harm.

If examined closely, observant PCs will see that Splinterthorn's outer bark is covered with charred and blackened areas. Decades ago, the mutant plant was caught in a sweeping wildfire carelessly started by a neglected campfire. His rage at having nearly died at the hands of humanoids fueled his hatred of all animal lifeforms. Splinterthorn now views all creatures as nothing more than the slaughterers and oppressors of plantdom. Humans and mutants cultivate, cut, burn, consume, and harvest plants. Animals feed on them. Even caretakers and farmers who tend to plants and gardens are viewed as nothing more than horticultural slavemasters. Splinterthorn would like nothing more than eliminate all forms of animal life from the planet -- which is his longterm goal.

Splinterthorn resides in a hard-to-reach valley known as The Devil's Greenhouse. This valley is overgrown with briars, thorns, poisonous plants, and dangerous flora. It is said no animal life can survive in this inhospitable jungle. It is here that Splinterthorn hides, gathering information and supplies needed to carry out his plan of world domination by plantlife via the extinction of humans, mutants, fauna, waterlife, and avians.

Fairly tales and bedtime stories of Splinterthorn's tragic past and his plans for revenge have been passed down amongst generations of mutant plants over the years. Most consider these stories as folklore and fairy tales. But these "fairy tales" are more real than anyone realizes, and Splinterthorn is mere months away from enacting his extinction-level event.

Stop by later and we'll visit another resident of...