Thursday, October 24, 2019

[Review] The Great Escape By Zadorf Games - A Solo WWII Prison Escape Card Game

...an Allied soldier jumps out of a nearby hole, knocks dirt off his shoulder, looks around nervously, and then pulls you in close...

"Listen up, 'cause I ain't got much time. I just escaped from Stalag 12 and the guards'll be looking for me any second now. We prisoners trained for this day by playing The Great Escape by Zadorf Games. I suggest you grab a copy so you can be ready when it's your turn. Great, it sounds like they released the dogs. I gotta go!"

The Great Escape is based on the exploits of POWs during WWII as they escaped from enemy encampments and made their way across the countryside toward freedom. In this great solo card game, you're playing the role of Escape Officer, trying to help as many of Your Boys escape as you can. A lot to expect from 48 cards, but The Great Escape pulls it off nicely with clever 3-stage gameplay.

In the first stage, you're digging three tunnels from the barracks in three directions. The objective is to build at least one tunnel of 10 cards in length to go under the wire. The center of each card shows a tunnel schematic, either empty, propped up, or ventilated. Every third card must be propped up, and every fifth card must be ventilated. And the final card of the tunnel must be propped up. You deal cards one at a time building your tunnels trying to meet the building objectives. Meanwhile, cave-ins, guards, and spies hamper your efforts. You may end up with all tunnels caved in or discovered, and the game ends! If you can get at least one tunnel built, the game moves to stage 2...Escape!

All cards played thus far are swept aside and you play with the remainder of the deck. You begin dealing down, revealing prisoner after prisoner, each with their own set of escape tools, papers, and disguises. With each prisoner revealed, more are escaping the camp. When a Guard appears, the tunnel has been found and sealed! And stage 3 begins...Avoiding Capture!

The prisoners revealed are laid face-up in front of you. The remaining deck act as the guards who have now scattered across the countryside looking for the escapees. The bottom icon of the cards reveal the guard's actions for that turn. If there's a train, they're checking the train stations, so any prisoner holding a ticket is caught. Remove those and reveal a new guard. Compass? Any prisoners heading in that same direction are recaptured. Dogs? One random POW is brought back. A radio? Any spies in your group turn in THREE prisoners! When the deck is depleted, any prisoners left have managed to avoid the guards and escape! Count up your score, and try again.

The deck is half the size of a regular deck of cards, but there is a LOT of action and replay in this game. I like how the game is only just starting if you successful build a tunnel. And even then, there's no guarantee that you'll win! (All of my prisoners were recaptured and brought back to camp.) The game is extremely portable with tons of action, and will likely be one of my go-to travel games. The Great Escape by Zadorf Games is only £7.99 with FREE UK delivery; for the rest of the world, it's £10.99 (around $14). Go get a copy for yourself. We'll meet up on the other side of the fence. Good luck, soldier.

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