It's November, and while others churn out their Great American Novel during NaNoWriMo, I prefer to focus my efforts during the National Game Design Month, or "NaGaDeMon." In
30 days, you are encouraged to imagine, design, write, and play a
game of your own design. It can be anything: a board game, a
video game, a card game, or an RPG.
NaGaDeMon is a fun exercise for some folks, as they endeavor to create a new game whole-cloth within one month. However, I use the occassion to wrap up and release some
long-ignored project that I've been noodling around with during the previous 11 months.
This month, I'm focusing on my
Creepy Comic Conversions for Cryptworld. Issue 3 is nearly done, and I have one or two other issues in mind as well. And, if I get lucky, I might have time to compile and release the first Creepy Comic Conversion COMPENDIUM!
Sound off in the comments if you plan to participate this
year! It's always great to see who's working on what. And NaGa DeMon is
a great way to get motivated to actually produce something for your
favorite game!
And here are a few places you can go for more information:
The NaGa DeMon website
The NaGa DeMon facebook page
NathanRussell.net (NaGa DeMon's founder)
Meditations on the classic In Search of the Unknown (Module B1, written by
Mike Carr in 1978) module Adapted To OSR Rpg systems especially The
Adventurer, Conqueror, King Second Edition - Part III
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This skirmish event occurs in Room 19 (The Room of Pools), a large,
central No-Man's-Land chamber that acts as a structural bottleneck between
the West an...


Thanks for posting on this...I think I'll give it a shot this year! Gonna try a post-apocalypic naval battle game using the mechanics of the dice game Yacht. Prepare for Battleyacht! :)
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