Thursday, September 21, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 1: "Forget-Me-Not"
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation "Burial Plots" is underway, I thought it'd be fun to explain where each of these horrific scenarios came from. (I'll endeavor to stay as "spoiler-free" as I can, but read with caution.) The first adventure, "Forget-Me-Not," began -- appropriately enough -- with a nightmare…

I had the dream back in 2012. It was startling enough to make me sit bolt-upright in bed when I woke. I didn't remember much about the situation or setting upon awakening, but one image was burned into my subconscious: a phantom with long blades for hands. The spirit approached me, a scowl on its face.

"Who am I?" it asked.

I could tell the question was not one of identity. The ghost knew who it had been in life. No, rather the spirit wanted to find out if *I* knew who it was. I had never seen its face before.

"I'm sorry, but I don't know you," I answered. The spirit grimaced and sneered. One of its bladed hands pointed accusingly at me.

"You did this to me," it hissed. "You should know who you've killed. again, WHO AM I?" It swung the blade at my head. I was in a panic.

"I don't know! I don't know who you are!" I pleaded. The spirit looked sad -- disappointed, really. Then with a shriek, it swung at my neck...

And I woke up.


Later that year, as I prepped to attend my first Gary Con, I wanted to run a series of old-school RPGs for the Dead Games Society. I scheduled games of Ghostbusters and Timemaster, but I also wanted to run a horror scenario. One of my favorite old-school RPGs was Pacesetter's "Chill" horror RPG. I remembered the image of angry wraith, and the adventure "Arbor Day" -- to later become renamed as "Forget-Me-Not" -- spilled forth. At the convention, the players encountered a scene literally from my nightmares, and I saw both horror and excitement in their eyes as the scenario unfolded.

And I knew more horrific adventures would follow...

No comments:

Post a Comment