No. Enc.: 1-2 (1-6 in a nest)
Alignment: Neutral
Movement: 10’ (3')
Armor Class: 9
Hit Dice: 1-3 hp
Attacks: 0
Damage: 0
Save: L1
Morale: Not Applicable
Hoard Class: None
A slug-like creature measuring only 1-2 inches in length with a sickly yellow tint, the glueworm is hardly a threat to the usual cautious mutant, having no real attack/damage ability and a minimal hit point total. However, where the glueworm is a danger is that it secretes one of the most aggressive adhesives found naturally. If a mutant steps onto a glueworm “snail trail” and/or crushes or otherwise injures a glueworm, they will find their weapon (or worse, themselves) permanently bonded to the underlying surface unless they make a Save vs. Stun Attacks. This adhesive will bond anything to anything permanently, with one exception: the adhesive does not adhere to glass or crystal. Even picking up a glueworm will leave enough residue on the mutant’s hand to be a hazard. Small bottles of glueworm secretion (called "snailhesive" by traders) will fetch a good price for its many uses.
The adhesive can be dissolved with the use of a strong acid, although anything thus bonded will take the usual damage. The glueworm secretion can also be burned off with fire, though the glue itself is not flammable.
Alignment: Neutral
Movement: 10’ (3')
Armor Class: 9
Hit Dice: 1-3 hp
Attacks: 0
Damage: 0
Save: L1
Morale: Not Applicable
Hoard Class: None
A slug-like creature measuring only 1-2 inches in length with a sickly yellow tint, the glueworm is hardly a threat to the usual cautious mutant, having no real attack/damage ability and a minimal hit point total. However, where the glueworm is a danger is that it secretes one of the most aggressive adhesives found naturally. If a mutant steps onto a glueworm “snail trail” and/or crushes or otherwise injures a glueworm, they will find their weapon (or worse, themselves) permanently bonded to the underlying surface unless they make a Save vs. Stun Attacks. This adhesive will bond anything to anything permanently, with one exception: the adhesive does not adhere to glass or crystal. Even picking up a glueworm will leave enough residue on the mutant’s hand to be a hazard. Small bottles of glueworm secretion (called "snailhesive" by traders) will fetch a good price for its many uses.
The adhesive can be dissolved with the use of a strong acid, although anything thus bonded will take the usual damage. The glueworm secretion can also be burned off with fire, though the glue itself is not flammable.
I'm totally horking these for my game.
ReplyDeleteCool critter.
ReplyDelete