Movement: 180' (60')
Armor Class: 5
Hit Dice: 4
Attacks: 1 (bite)
Damage: 1d6, poison
Save: L2
Morale: 8
Hoard Class: None
At first glance, the Death Angel seems to be the result of a fevered hellish nightmare. It is a bleached-white, fanged, humanoid skull that appears to have wings growing from the temple region. The flying creature is always engulfed in a blazing flaming aura, that gives it an otherworldly, demonic appearance. (It is currently unknown if the Death Angel is from another dimension, or if the creatures are a naturally-mutated creature from the Poisonous Blasted Lands.
Death Angels are diabolically intelligent creatures, able to reason and think as well as any intelligent creature. They are able to communicate through speech as well, although they will rarely communicate willingly with any other species. The only noise they seem to make is a high-pitched maniacal laughter, often used to signal an attack. Death Angels attack through biting with their powerful jaws, doing 1d6 hit points of damage when successful. They also have a Class 4 venom that they use upon a successful bite that will do an additional 4d6 HP of damage unless a successful save versus poison is made (half-damage taken is save is made).
The Death Angel's flaming aura makes it immune to fire- and heat-based attacks, and it is thought that the blazing fires somehow helps it in its ability to fly. It is theorized that putting out the Death Angels' fires may ground it, but this has not yet been proven. Contact with the aura will do 2d6 hit points of fire damage to the unfortunate soul who tries to grab one in flight. Although a Death Angel cannot project this flame like a weapon, it has been known to quickly land on a flammable item (clothing, wooden structures, etc.) to set it ablaze.
It is assumed by denizens of the Mutant Future that Death Angels were a common sight in the Bygone Days, as their imagery has been found to adorn Ancient jackets, vehicles, jewelry, and other items.
Mutations: flaming aura
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