An Mythological Celtic Thing for Cryptworld
STR: 3 (45) --- WPR: 3 (45)
DEX: 4 (60) --- PER: 2 (30)
AGL: 4 (60) --- PCN: 7 (105)
STA: 3 (45) --- PWR: NA
ATT: 1/53% --- WND: 12
MV: L 200†
A Redcap is a demonic goblin who is murderously territorial. A Redcap stands 2 to 3 feet tall, has shining red eyes, pointed nose and ears, and hawk talons for hands. A Redcap is usually dressed in tunic and leggings as well as two traditional items of clothing: iron-shod boots and a long cloth cap that he stains red with the blood of his victims, giving the creature its name. A Redcap community usually contains 2d10 of the creatures.
Redcaps are xenophobic creatures, making their homes in isolated areas far from any society. Favored locations include long-abandoned manors and castles, and cavernous cave systems. Redcaps are fiercely protective of their privacy and violently territorial if they feel their boundaries have been broached, an area of a 10-mile radius. Anyone who enters the Redcaps' domain will find themselves stalked and hunted by the wily goblins who will attack to kill the invaders at the first opportunity. Considering a Redcap wears heavy iron boots, it is surprisingly quiet as well as quick, moving as fast as a dog or wolf when sprinting. A Redcap can track a victim within its domain with 100% accuracy, breaking off the pursuit only when its prey once again leaves the area as a Redcap will steadfastly refuse to cross the border to The Outside Lands. A Redcap prefers to attacks it victims with a long iron pikestaff, aiming to pierce the heart, or major vein or artery. The Redcaps will gather around a victim as he bleeds to death, taking turns dying their caps in the flowing blood as they celebrate their "victory" over the invader.
A Redcap can be held at bay by the reciting of Bible verses, as reciting the Holy Word causes the creature great pain and discomfort. Because of this, it is thought that Redcaps are an offshoot of Demon (Cryptworld rulebook, page 57) but this theory has not been confirmed.