No. Enc.: 1d2 (1d4)
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 4
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 4
Hit Dice: 12
Attacks: 1 (hand or weapon)
Damage: 2d8 or weapon
Attacks: 1 (hand or weapon)
Damage: 2d8 or weapon
Save: L9
Morale: 9
Hoard Class: VII
Morale: 9
Hoard Class: VII
A One-Eye is a classic giant cyclops straight of of Jason and the Argonauts. However, in the Thundarr universe, the One-Eye is is often found under the thrall of a Wizard who is commanding it to do his bidding.
A One-Eye is nearly 30 feet tall due to its gigantism mutation. It is covered with matted brown fur, has a set of sharp teeth and -- of course -- one large eye in the center of its forehead. Due to the lack of depth perception, a One-Eye has a -1 To Hit penalty. However, due to its size and strength, a One-Eye gets a +2 damage bonus if it hits in combat. One-Eyes prefer to use a club in combat. However, this club will be the size of a large log, dealing 2d10 hit points of crushing damage if it hits.
When dealing with a One-Eye, the party will have one other advantage other than the creature's inability to see well. One-Eyes are notoriously stupid with a very basic animal-like intelligence. It will get confused easily during combat, and a clever fighter will be able to use this slowness to his advantage. One thing to avoid is being caught and lifted by a One-Eye. If they are able to grab an opponent, 50% of the time they will immediately hurl them into the distance. Upon doing so, they will turn their attention to those who are left to fight.
Mutations: gigantism
NOTE: This creature was inspired by episode "Fortress of Fear" from the Ruby Spears post-apocalyptic cartoon series "Thundarr the Barbarian." Stay tuned for more of Thundarr Thursday!
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