No. Enc.: 1 (1d3)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 6
Hit Dice: 11
Attacks: 1 (bite)
Damage: 2d8
Save: L9
Morale: 8
Hoard Class: None
The Fleshmelt is a huge lizard-like creature found in deep underground caves and caverns. Due to its appearance, it is believed the Fleshmelt is a descendant of the Ancient komodo dragon. It lumbers about on four legs, however, due to its size, it has a faster-than-expected movement rate. Fleshmelts are a deeply subterranean race of creatures. Due to the many generations of living in pitch blackness, Fleshmelts are completely blind, relying only on sound and smell to guide it to its prey. They have not evolved any enhanced senses, but they are fairly accurate with their other senses.
The Fleshmelt primarily attacks with a sharp-tooth-lined mouth, which it uses to bite for 2d8 hit points of damage. But the true danger of a Fleshmelt is from its dermal poison slime. The Fleshmelt's skin secretes the same digestive juices normally found in the stomach. (The Fleshmelt's own skin is obviously immune.) This acidic substance dissolves organic materials such as wood, plant life, and - yes - flesh. Any contact with a Fleshmelt results in 2d8 hit points of burning acidic damage. Unless a save versus poison is then made, this hit point loss will become permanent and should be subtracted from the PC's maximum hit point total. The PC will undoubtedly be stunned as he watches the skin and muscle whither and drip from the point of injury. It is said that the shrieks of agony coming from a dissolving victim also helps the creature locate its prey.
Mutations: sensory deficiency, dermal poison slime (special)
NOTE: Today's beastie was generated using the The Random Esoteric Creature Generator!
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I really, really like this one. It'll see use.
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