Monday, April 12, 2010

Savage Menagerie: Necrobeast

No. Enc.: 1
Alignment: Neutral
Movement: 120' (40')
Armor Class: 5
Hit Dice: 7
Attacks: 3 (club/club/peck)
Damage: 1d4/1d4/1d4
Save: L3
Morale: 9
Hoard Class: VII

The Necrobeast is a large, bear-sized, bipedal, flightless vulture. Just like its Ancient counterpart, the Necrobeast feeds primarily on dead and decaying tissue - preferring it over recently killed prey. It has evolved a special toxic weapon to achieve this.

In combat, a Necrobeast attacks with two vestigial wing-like "clubs" it uses to bludgeon a victim. On a successful attack, these club-like arms do 1d4 hit points of damage. The Necrobeast can also peck at its prey with its beak for a similar 1d4 hit points of damage. However, the Necrobeast's true abilities are in its mutations.

The Necrobeast has evolved the killing sphere mutation. When triggered, all creatures within 25' of the Necrobeast will have their hit points dropped to 1 hp, then a save vs. stun attacks must be made or the victim will drop unconscious for 1d10 rounds. Once incapacitated, the Necrobeast will peck at the victim, injecting a rotting disease into its prey. This rotting disease (similar to a Rot Dog's - see MF rulebook, pg. 92) will immediately inflict 1d10 hit points of damage - probably killing the victim. However, the Necrobeast will let the rotting disease continue to decay the corpse, and it will return in 1d4 weeks to feed upon the rotting remains.

Mutations: killing sphere, toxic weapon

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