Alignment: Chaotic
Movement: 210' (70')
Armor Class: 5
Hit Dice: 12
Attacks: 3 (claw, claw, bite)
Damage: 1d6, 1d6, 3d8
Save: L6
Morale: 9
Hoard Class: None
Swamp worms (properly known as "hydroids") are not natural mutants or animals, but are rather created through magical forces. They appear to be grotesquely large snakes (between 30-40 feet long) with the head and front claws of an alligator. They have pupil-less red eyes and a bony fin protruding from its head. Since they are brought into existence by wizards specifically to do their bidding, they will never be found "in the wild" or "in a lair." They are blindly obedient to the one who created them.
In the show, Thundarr was able to defeat the swamp worms by tricking them into biting each other. When they made contact with each other, they exploded into non-existence. This method may also work for your PCs, but I have no idea how they'd manage such a trick. If they think of it, let them do it!
Mutations: regenerative capability (one-time duplication)
NOTE: This creature is inspired by the episode “Trial By Terror” from the classic Ruby Spears post-apocalyptic cartoon “Thundarr the Barbarian.” Stay tuned each week for “Thundarr Thursday”!
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