Tuesday, October 20, 2009

Savage Menagerie: Great White Gull

No. Enc.: 1d2 (1d4)
Alignment: Neutral
Movement: Fly: 240' (80')
Armor Class: 6
Hit Dice: 3
Attacks: 1
Damage: 2d8
Save: L2
Morale: 8
Hoard Class: None

Great White Gulls are large white-and-gray-feathered birds with the unmistakable head and jaws of a shark. They are quite large with a 4-foot wingspan. Although their feet are fairly useless for grasping, it is not unusual to see a Great White Gull (or “gullshark”) flying away with small prey grasped in its teeth.

From a distance, a flock of great white gulls could be mistaken for a flock of crocotinae (“snapping waddlers”). But whereas the crocotinae is found in swamp/fresh-water areas, the Great White Gull is found near large bodies of salt water (seas, oceans, etc.). (But both carnivorous birds are incredibly dangerous to an adventuring party.) Great White Gulls are tenacious hunters, having developed both the abilities of echolocation and know direction. The echolocation mutation gives it the ability to locate and track even invisible and hidden prey with ease (it also grants a +2 to hit in combat). Its know direction mutation means that it can never be shaken or lost by a fleeing victim.

Great White Gulls can be driven into a blood-induced feeding frenzy. Once its prey has been injured (more than 5 hit points of damage taken with one attack), a Great White Gull’s morale is effectively raised to an 11. It will rarely break off its attack at this stage.

Mutations: echolocation, know direction

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.