Friday, October 16, 2009

Savage Menagerie: Sharks With Frickin' Laser Beams Attached To Their Heads

No. Enc.: 0 (1d4)
Alignment: Neutral
Movement: Swim, 180' (60')
Armor Class: 4
Hit Dice: 8
Attacks: 1 (bite or frickin’ laser beam)
Damage: 2d10 or 6d6
Save: L4
Morale: 7
Hoard Class: None

Sharks With Frickin' Laser Beams Attached To Their Heads are just that - Sharks With Frickin' Laser Beams Attached To Their Heads. However, over the course of time, the frickin’ laser beam assembly has been “absorbed” into the shark’s cranial structure, becoming a biological part of the creature’s anatomy.

Sharks With Frickin' Laser Beams Attached To Their Heads are rumored to have been created by an Ancient genius named Dr. Evil (AKA Dougie Powers) who simply wanted “frickin’ sharks with frickin' laser beams attached to their frickin’ heads.” (His minions were only able to provide ill-tempered sea bass, however.) Eventually his son, Scott, was able to attach the frickin’ laser beams to some sharks and evolution eventually took care of the rest.

A Shark With A Frickin' Laser Beam Attached To Its Head has one attack in a round. It can either bite for 2d10 hit points of damage or it can use its frickin’ laser beam mutation, firing a frickin’ laser beam at its target for 6d6 hit points of frickin’ laser beam damage.

Mutations: energy ray (frickin’ laser beam)

NOTE: I’m so frickin’ sorry. Once I started, I couldn’t frickin’ stop myself.

2 comments:

  1. So you did! So you did!

    http://jrients.blogspot.com/2009/10/we-had-to-destroy-bridge-to-save-it.html

    ReplyDelete