No. Enc.: 2d6 (2d10)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 6
Hit Dice: 3
Attacks: 1 (bite or claw)
Damage: 1d8 or 1d6
Save: L2
Morale: 6
Hoard Class: XIII
Devil rats are vicious beasts who have evolved from common rats. They are fairly large due to gigantism, running from 7 to 14 feet from head to tail. When they stand upon their hind legs, they can tower over most normal-sized mutants. Devil rats are found in very dimly lit locations such as caves, caverns, and sewers. Though they are not blind, they have developed severe light sensitivity and will be unable to see if the light is brighter than a torch or flashlight.
Devil rats have a natural armor. They are covered in bony horns and plates, the most obvious is the bony fin along its spine, the horns on its head, and the jutting tusks thrust from its mouth. However, the devil rat does not use these horns and tusks for attacking. Devil rats attack by biting for 1d8 hit points of damage. If they sit up on their haunches, they can lash out with a claw attack for 1d6 hit points of damage. However, they are fairly slow when attacking this way and get only one claw attack in a round. (Devil rats rear up like this to frighten and intimidate its victim, not because it's a better way of attacking.)
Mutations: gigantism, natural armor, vision impairment (severe light sensitivity)
NOTE: This creature is inspired by the episode “The Den of the Sleeping Demon” from the classic Ruby Spears post-apocalyptic cartoon “Thundarr the Barbarian.” Stay tuned each week for “Thundarr Thursday”!
Order versus Chaos
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As I mentioned previously, one of the highlights of this year's Gamehole
Con was attending Marc Miller's panels, where he talked about Game
Designers' Wo...
Caught this episode on the YouTube the other day and thought "I hope this appears on Thundarr Thursday soon!"
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