No. Enc.: 1d10 (3d10)
Alignment: Chaotic
Movement: 150' (50')
Armor Class: 6
Hit Dice: 8
Attacks: 3 or 1 (2 claws and bite, or weapon)
Damage: 1d6, 1d6, 1d8 or weapon type
Save: L7
Morale: 8
Hoard Class: V
Feloids are mutant felines often found working as muscle for wizards. Upon first glance, Feloids could be mistaken for Tigrisoids (MF rulebook, pg. 87). However, whereas Tigrisoids are mutant descendants of Ancient tigers, Feloids have descended from domesticated felines, i.e., housecats. Because of this, Feloids are slightly smaller and less courageous than their larger cousins. Since they are descended from domesticated stock, Feloids are often found working for humans, especially wizards who appreciate their relative obedience. Feloids have also evolved without any mutations.
Feloids usually attack with whatever weapon they have been provided - often stun or laser pistols. However, in close combat, they will lash out with their claws for 1d6 hit points damage each and a fanged bite for 1d8 hit points damage. Feloids are fairly dexterous and cunning, though they will often retreat once combat has turned against them.
Mutations: none
NOTE: This creature is inspired by the episode “The Den of the Sleeping Demon” from the classic Ruby Spears post-apocalyptic cartoon “Thundarr the Barbarian.” Stay tuned each week for “Thundarr Thursday”!
Corridors of Terror - Red Room's Darker Rpg Session Report!
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Tonight's Darker Rpg adventure session picks right up from last week here
on the blog. Our party of Darker rpg adventurers lost three members in
tonight'...
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