No. Enc.: 1d6 (2d6)
Alignment: Neutral
Movement: 150' (50'), Fly: 240' (80')
Armor Class: 6
Hit Dice: 2
Attacks: 1 (bite or stab)
Damage: 1d4 or 1d8
Save: L2
Morale: 8
Hoard Class: None
Daggerhares are rumored to be decendents of the legendary jackalope, appearing as winged, flying rabbits with a single sharp horn growing out of the center of its forehead. They are not timid, docile creatures like their ancestors, but rather vicious, ravenous brutes.
Daggerhares are fairly agile on the ground like most rabbits. When on the ground, they will bite at its prey for 1d4 hit points of damage. But when airborne, daggerhares are truly fast - and truly dangerous. When in flight, a daggerhare will attempt to use its horn for a slashing attack for 1d8 hit points of damage. On a natural 20, the daggerhare has impaled its horn into its victim where it will remain lodged until removed. A daggerhare cannot use its horn as a weapon when grounded.
Mutations: complete wing development, aberrant form (natural weapon - horn)
Corridors of Terror - Red Room's Darker Rpg Session Report!
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Tonight's Darker Rpg adventure session picks right up from last week here
on the blog. Our party of Darker rpg adventurers lost three members in
tonight'...
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