Upon investigating (or while looting), the PCs will discover
that the village is indeed inhabited, but the villagers are all asleep in their
beds and bunks! As they move from house to house, every bed has someone in it,
fast asleep. No amount of noise or shaking will wake any of the villagers. If
the PCs check the entire town, they will find 17 men, boys, and girls all
asleep in various bedrooms throughout the village. However, they may notice
that there are no adult women present.
What the PCs have yet to determine is that the villagers are
not asleep or unconscious. Rather, all of them are in a deep hypnotic trance. A
small band of six Narcoleps (MF rulebook, page 85) has happened upon the
village and have decided to use it as their new breeding ground.
Narcoleps (6) (AL
C, MV 120' (40'), AC 7, HD 7, #AT 1 (weapon or hypnosis), DM as weapon, SV L6, ML 6, mutations: unique
(hynopsis))
The Narcoleps entered the village late one night a week ago
and used their hypnosis mutation
while the townspeople slept, plunging them into a deep trance. Then they took
the six adult women in the village to a cave system found under one of the
village’s barns. (The barn was deliberately built over the cave opening so the
villagers could use the caverns as a root cellar. The entrance is found under a
hidden trap door.) In the caves, the Narcoleps have begun prepping the
hypnotized victims to accept their implanted offspring. Once implanted in the
womb, it will take 5 months of gestation to grow the child to full term. The
implantation has not happened yet, but will take place within the next 48
hours.
Because the hypnotic trance only lasts 24 hours, the
Narcoleps must return each night to reinforce their somnambulistic ritual. If
the PCs stick around until after the sun goes down, they will see an unsettling
sight. Three pale-skinned, bulbous-eyed humanoids will enter the village and
walk to the steps of the meeting hall. Once there, they will start a rhythmic
drone as they slowly undulate and wave their arms. Any PCs who watch the ritual
will need to save versus stun attacks. Those who fail drop into a deep hypnotic
sleep for 1d20+4 hours.
If the Narcoleps are stopped before they finish or if they
are attacked, they will use the daggers they have sheathed in a belt holster
(1d4 hit points of damage). Any who escape will retreat to the hidden caverns
under the barn where they will defend their “new mothers” to the death.
If the hypnotic ritual is stopped, the villagers will start
to stir and awaken in another 1d4 hours. For them, no time has passed and it’s
the very next morning. If the PCs are still around (and the Narcolep threat has
not been identified or stopped), there may be some confusion and anger as the
townsfolks will demand to know what the PCs did with their wives and mothers
while they slept!
Great Encounter! Lots of possibilities for complications with the women folk and the "monsters". Might also make a great cult as well!
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