Gary Con IV in Lake Geneva, WI, starts one week from today on March 22-25! This celebration of gaming's roots, held in the town where it all started, seems to be attracting its biggest turnout ever this year. It's all about the Old School, as the designers and creators of yesteryear rub shoulders with the fans and gamers of today. You can NOT call yourself "OSR" without a pilgrimage to this event, folks!
And here are the games I'm running this year as part of The Dead Games Society:
DGS Presents: Ghostbusters - How Dry I Am
Thursday, 2 pm – 6 pm
Several class 5 free-floating vaporous manifestations are tearing up a college kegger. The Ghostbusters are called in to dispatch these Prohibition Poltergeists. But is this a single case of ‘spirits' versus 'spirits,' or is there something more malevolent trying to end drunken debauchery in our dimension?
DGS Presents: Ghostbusters - The Shadow Over Yonkers
Thursday, 8 pm – Midnight
Random citizens of Yonkers, NY, are waking in the middle of the night to wander mindlessly and wide-eyed into the Hudson River, never to return. The Ghostbusters are contacted by Prof. Clark Olmstead of Miskatonic University (Yonkers branch) to investigate the phenomenon. Is it Innsmouth all over again?
DGS Presents: Timemaster - Postage Due
Friday, 10 am – 2 pm
An undelivered letter in mid-1800 America has thrown the timeline into chaos. What does this single piece of correspondence contain that makes it so critical to future events? Time Corps agents will be dispatched to the point of incursion to ensure the mail goes through!
DGS Presents: Mutant Future - Weed World
Friday, 4 pm – 8 pm
Within the last month, the growth of all forms of vegetation has visibly accelerated, threatening to overrun and choke off your tiny post-apocalyptic village. Does an Ancient children's bedtime story of "The Devil's Greenhouse" and the mutated plantlife lurking within hold the key to surviving this floral horror?
If you're going to be there this year, sign off in the Comments below. Introduce yourself if you get the chance! Mention The Savage AfterWorld and get yourself a nice bit o' swag for your dicebag! See you there!
[Labyrinth Lord] Savage Menagerie: Seacrush - No. Enc.: 0 (1d2) Alignment: Neutral Movement: Swim: 90' (30'); Leap: 60' (20') Armor Class: 4 Hit Dice: 7 Attacks: 2 (trample, bite) Damage: 2d8/2d8 Sa...