No. Enc.: 1
Alignment: Chaotic
Movement: 90' (30'); Flying: 120' (40')
Armor Class: 3
NOTE: This creature was inspired by the opening credits from the Ruby Spears post-apocalyptic cartoon series "Thundarr the Barbarian." This incredibly cool-looking creature NEVER appeared in any episode, so I statted it out based on what it looks like and what I thought would be cool. Stay tuned each week for Thundarr Thursday!
Alignment: Chaotic
Movement: 90' (30'); Flying: 120' (40')
Armor Class: 3
Hit Dice: 12
Attacks: 3 (claw/claw/bite)
Damage: 2d8/2d8/4d8
Save: L6
Morale: 10
Hoard Class: None
A Spellrender is not a naturally occurring creature; it is a magical being brought into existence only through very powerful Wizard magics. Because of this, only 1 will ever be encountered at a time and there is no chance of meeting one in its "lair."
Attacks: 3 (claw/claw/bite)
Damage: 2d8/2d8/4d8
Save: L6
Morale: 10
Hoard Class: None
A Spellrender is not a naturally occurring creature; it is a magical being brought into existence only through very powerful Wizard magics. Because of this, only 1 will ever be encountered at a time and there is no chance of meeting one in its "lair."
A Spellrender looks like a large lizard-like monster with a set of leathery membranous wings (complete wing development) and glowing pupilless yellow eyes. Two sets of two-toed claws are found on its "arms" and "legs" and a serpentine tail rounds out the beast's appearance. The Spellrender is covered in a thick slime coating, but this is harmless and not poisonous in the least. A Spellrender can attack with its claws for 2d8 hit points of damage for each claw that hits and it can also bite for 4d8 hit points of damage. The Spellrender's eyes can also fire out a dazzling bright light which blinds all opponents within 30' for 1d4 rounds. This blindness causes a -4 penalty on attack rolls and increases the victim's armor class by 4 while they stagger around blinded.
The true purpose of a Spellrender is in its mutation/magic sink ability. All Wizards and Sorcerers within 90' of a Spellrender will find that their ability to cast spells and wield magic is gone. The creature radiates a field that just "shuts down" magical ability. Even worse for denizens of the Mutant Future is the mutation/magic sink also shuts down all mental mutations within this same area of effect. (Physical mutations are unaffected.) Many Wizards will bring a Spellrender into being and order it to attack a magic-wielding foe while the Wizard stays out of the range of the magic sink. When the victim finds herself unable to cast spells, the Wizard will hurl magic from afar while the Spellrender moves in for the physical kill. Unless a spell-casting victim is good with weapons as well, the Spellrender will make the fight a short one.
Mutations: mutation/magic sink; complete wing development; optic emissions (bright eyes)NOTE: This creature was inspired by the opening credits from the Ruby Spears post-apocalyptic cartoon series "Thundarr the Barbarian." This incredibly cool-looking creature NEVER appeared in any episode, so I statted it out based on what it looks like and what I thought would be cool. Stay tuned each week for Thundarr Thursday!
That is indeed a cool-looking creature. And I like the way you've fleshed it out.
ReplyDeleteAt least someone is making use of this creature.
ReplyDeleteI always remember seeing that helmeted wizard in the opening credits, but it was a shame Ruby Spears never made use of him or the summoned creature. The whole opening credits felt like an un-aired pilot episode into itself! An episode most fan would love to see, as the origins of Thundarr and Ariel are highly vague.