Thursday, May 6, 2010

[Thundarr Thursday] Savage Menagerie: Oceanbrood

No. Enc.: 1 (1d2)
Alignment: Neutral
Movement: 120' (40'); Swimming: 120' (40')
Armor Class: 5
Hit Dice: 10
Attacks: 3 (claw/claw/bite)
Damage: 3d10/3d10/3d6
Save: L5
Morale: 12
Hoard Class: None

The Oceanbrood are an offshoot of the Lobstrosity species (MF rulebook, pg. 81), although they are ten-times larger, more aggressive, and infinitely more dangerous. An Oceanbrood is 20' to 40' long and protected by a flexible outer shell. They are often found in or near large bodies of water. They are as quick in the water as they are on the ground, able to swim at its normal land movement rate.

An Oceanbrood's claws are diamond-hard and razor-sharp. Its claws have been known to pierce and cut through a ship's steel bulkhead! These claws do 3d10 hit points of damage to an unlucky victim. If a single claw attack of an Oceanbrood does more than 20 points of damage at one time, the PC should roll vs. death or they will have a limb severed by the knife-edged claw. A second save vs. death should then be rolled, otherwise the claw severed the PC's head or cut them in half, killing them instantly. The Oceanbrood will also bite an opponent with its mouth of pointed teeth, doing 3d6 hit points of damage.

Although it has very limited intelligence, an Oceanbrood can be trained to obey very simple commands if it is caught when young and trained as it grows. The river pirate Capt. Kordon was able to train an Oceanbrood to come when she blew a high-pitched whistle and to attack when she pointed to a victim. They cannot be trained to do anything more substantial.

Mutations: none

NOTE: This creature was inspired by the episode "Treasure of the Moks" from the Ruby Spears post-apocalyptic cartoon series "Thundarr the Barbarian." Stay tuned each week for Thundarr Thursday!


  1. All Oceanbroods sing like Freddy Mercury. Fact.

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  3. All ocean broods think humans & mutants are delicious in butter sauce.Fact

  4. J. Rients' blog led me to this one, because I loves me some Thundarr! Wow. Thank you so much for this. I'm working on (please gasp in horror now), a post-apocalyptic rules set for D&D 4e (Earth Delta), heavily inspired by Thundarr, Kamandi, and GW 1/2e. (Yeah, yeah, I know WOTC is coming out with their own GW 4e. Reading about what they have planned ("Draw your mutations from our wacky collectible cards! Whee! Isn't this all just goofy silliness, kids?") is what inspired me to stop "juggling idea" and start writing.