Movement: 120' (40')
Armor Class: 7
Hit Dice: 3
Attacks: 1 (fist)
Hoard Class: None
The Cobweb Golem is a magically created automaton given the semblance of life by a particularly powerful magic-user. The Cobweb Golem appears to be spun from spiderwebs. Twigs, brambles, and other flotsam cling to its sticky surface, and small spiders can be seen scurrying about on the creature. Cobweb Golems are usually encountered in long-abandoned wizard's laboratories or lairs where giant spiders lurk.
The Cobweb Golem can send a gob of sticky webbing at a target 10' away. If struck, the effect is similar to that of the 2nd level spell web. A target will be entangled, and those of human-level strength can break free in 2d4 turns. Those with an 18 STR or higher can break free in 4 rounds. The web can be burned away, but those trapped in the webbing will take 1d6 hit points of damage for 2 rounds.
If struck in combat, hundreds of spiders that infest the Cobweb Golem will spray out, covering the attacker. The biting arachnids will do 2 hit points of damage each round for 3 rounds unless the victim can somehow remove the swarm (water, smoke, etc. Treat as an Insect Swarm, LL rulebook 82).
Like other kinds of golems, the Cobweb Golem is unaffected by ordinary weapons. In addition, Cobweb Golems have no true intelligence, and are thus unaffected by hold, charm, or sleep spells. Since they are not truly alive, they are also unaffected by poison or gases. However, they are very susceptible to fire and flame-based attacks, taking double damage from any such attack.