Alignment: Neutral
Movement: 120' (40')
Armor Class: 6
Hit Dice: 7
Attacks: 2 (claw, bite)
Damage: 1d3/1d6
Save: L3
Morale: 9
Hoard Class: VII
The Bearhesive (behr-HEE-sihv) is a large ursine mutant that appears coated in a thick, grey, viscous material. (The creature actually secretes this substance -- which is described below -- from its pores.) Also called by the nickname "Gummee Bear," the Bearhesive is similar in build and temperament as the common Cave Bear (MF rulebook, page 61). The creature lurks in underground caves and caverns, the walls of which are also coated in the slimy goo. It's usually obvious when a party has stumbled into a Bearhesive lair.
The Bearhesive is an aggressive carnivore, attacking any prey it encounters. It is a slow creature, attacking last in any combat round, and only able to swat with one claw and one bite attack when it does. The claw of a Bearhesive only does 1d3 points of damage, and its bite does 1d6 points. However, any successful hit by the Bearhesive means the victim has found himself "glued" to the creature due to the strong adhesive emitted by the creature, who then receives an automatic "hit" on the victim in any successive round of combat. Conversely, any successful hand-to-hand-weapon-based attack made upon the Bearhesive will find the weapon "stuck" to the side of the creature, rendering it useless in further combat until freed by the party.
The "glue" is strong but not permanent. It takes one person 1d4 rounds of pulling and tugging to free an object (or a party member!) stuck to a Bearhesive. Two or more people working together can free an object or person in a single round.
Mutations: glue secretion, slow mutant
GURPS Swashbucklers (First Edition) (1988)
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From the back cover:
Adventure in a World of Gallantry & Grace
Come to the age of the Swashbuckler, when the world was wide and fortunes
could be made i...
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