Alignment: Chaotic
Movement: 120' (40')
Armor Class: 6
Hit Dice: 9
Attacks: 3 (claw, claw, bite)
Damage: 1d6, 1d6, 2d6
Armor Class: 6
Hit Dice: 9
Attacks: 3 (claw, claw, bite)
Damage: 1d6, 1d6, 2d6
Save: L7
Morale: 8
Horde Class: II
Morale: 8
Horde Class: II
Wolf-Apes are a mutant hybrid of both the canine and simian species. They are large human-sized bipedal mutants with matted grey-brown fur. They have pointed ears, sharp claws, and eerily glowing pupiless eyes.
Wolf-Apes are not intelligent, possessing only animal-like instinct and cunning, and they are incapable of speaking. They attack for food and - since they are fairly cruel - for sport. Because of their animalistic ways, wizards will not use them as minions as they are unpredictable and dangerous. (Although a wizard may have an arena where he arranges combats between his collection of wild Wolf-Apes and unfortunate victims for his amusement.)
Wolf-Apes are able to travel through the trees much like an ape, swinging silently from branch to branch. They prefer to attack by leaping out of trees and onto their victim. They rend with their sharp claws for 1d6 hit points for each claw that lands. They can also snap and bite at a victim for 2d6 hit points of damage.
Oddly enough, even though a Wolf-Ape has no use for or concept of money and valuables, some very basic silver coinage can be found in a Wolf-Ape lair. It is thought that they are attracted to the shiny baubles, collecting them for their shine.
Mutations: none
NOTE: This creature was inspired by the episode "Fortress of Fear" from the classic Ruby Spears post-apocalyptic cartoon "Thundarr the Barbarian." Stay tuned each week for Thundarr Thursday!
I don't play Mutant Future (yet), by I enjoy the Hell out of your blog! LORDS OF LIGHT!!!
ReplyDeleteInteresting monsters - and 9HD too! Quite a challenge to an adventuring party. :)
ReplyDeleteKeep the Thundarr fun coming!
ReplyDeleteNice one!
ReplyDeleteJust discovered your blog earlier this week. I'm loving the Thundarr material!
ReplyDelete