Armor Class: 6
Hit Dice: 6
Attacks: 1 (bite, special)
Damage: 2d6
Save: L4
Morale: 12
Hoard Class: None
At a distance, Blood Hounds look very similar to Rot Dogs (see MF rulebook, pg. 92). However, they are much larger in size and do not seem to have the rotting stench of their smaller "cousins."
Hit Dice: 6
Attacks: 1 (bite, special)
Damage: 2d6
Save: L4
Morale: 12
Hoard Class: None
At a distance, Blood Hounds look very similar to Rot Dogs (see MF rulebook, pg. 92). However, they are much larger in size and do not seem to have the rotting stench of their smaller "cousins."
Blood Hounds have a bite that causes the victim to acquire the mutation hemophilia if a saving throw versus poison fails. This mutation is similar to the mutation bestowed by the bite of a Hemofowl (see MF rulebook, pg. 75) and is permanent. Blood Hounds also have increased smell, enabling them to pick up scents at 180 feet as well as track a victim unerringly.
Blood Hounds aren't particularly violent, but they will attack a PC if threatened, scared, or trained to do so. Blood Hounds are often kept as pets by traders and wasteland travellers due to their loyalty and fearlessness when set upon a bandit or marauder.
Mutations: toxic weapon, increased smell
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