Alignment: Neutral
Movement: 150' (50')
Armor Class: 6
Hit Dice: 5
Attacks: 1 (bite or frost breath)
Damage: 2d6 or 4d6 cold damage
Save: L2
Morale: 8
Hoard Class: None
The ice wolf is primarily found in arctic and frozen wastelands. It is the size of a very large dog, covered in white fur, with a small sharp horn on its muzzle. The ice wolf is a nocturnal animal, preferring to hunt at night. This is because it suffers from albinism and is very sensitive to sunlight, so it has a -2 penalty to hit when the sun is up. However, its thermal vision mutation allows it to see perfectly well at night.
The ice wolf can bite its prey for 2d6 hit points of damage. Also it can breathe a cone of frost breath once every 4 rounds to a distance of 50 feet. This subzero attack deals 4d6 hit points of cold damage to anyone hit.
Ice wolves live in caves and underground ice tunnels, preferring the darkness and the cold these shelters provide.
Mutations: albinism, thermal vision, frost breath
NOTE: This creature is inspired by the episode “Stalker From the Stars” from the classic Ruby Spears post-apocalyptic cartoon “Thundarr the Barbarian.” Stay tuned each week for “Thundarr Thursday”!
Please keep this up! Even though I don't play Mutant Future, I love your "Thundarr Thursday" posts. They're a welcome reminder of a great 1980s cartoon.
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