At some point during the course of an adventure within the Mutant Future, the PCs are going to want to try to secure some transportation other than just walking from Point A to Point B. Purchasing any kind of transport is expensive - if it's even available at all in the area they're exploring. In those cases where the players decide to try to scavenge something to ride on or in while they're "on the road", I've created the following tables for "Scavenged Ground-Based Transportation".
For purposes of the first table, "Urban" refers to a large town or city; "Suburban" refers to the neighborhoods and smaller townships just outside of a larger metropolis; "Rural" refers to very small communities or farm area; and "Wilderness" refers to any area that was never initially inhabited by the Ancients, i.e., swamps, desert, open plains, etc. (Clicking on the table should bring up a full-sized version.)
Corridors of Terror - Red Room's Darker Rpg Session Report!
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Tonight's Darker Rpg adventure session picks right up from last week here
on the blog. Our party of Darker rpg adventurers lost three members in
tonight'...
Great stuff! One thing I'd add is a rule for ancient highways. Like move one column to the right if the PCs are searching along old stretches of blacktop.
ReplyDeleteWell, the type of vehicle improves as you move down on the first table, and the condition of the vehicle improves as you move down on the second table. So for a road scavenged vehicle, perhaps roll as usual, but then take the result from the next row down (so rather than an automobile, they find a truck). I would keep the condition table the same regardless of where they looked though.
ReplyDeleteWhy is so much kickass fan-made material being posted for Mutant Future on this Friday!? Awesome stuff!
ReplyDeleteHow did I miss this before! Very useful!
ReplyDelete