Alignment: Neutral
Movement: 120' (40')
Armor Class: 3
Hit Dice: 8
Attacks: 1
Damage: as weapon +1d6 (see description)
Save: L4
Morale: 5
Hoard Class: X
Vitossein (pronounced vih-TAH-see-in) are mutated humans whose skin, flesh, and organs have gradually turned transparent due to high radiation exposure. However, the bones of a vitossein have not grown transparent over the years, so their skeletal structure is still very visible. In fact, the name of the creature literally means “living bones." Because of generational exposure, they have developed a reflective epidermis that is resistant to radiation.
Since 90% of a vitossein is transparent, it is said to have a limited form of chameleon epidermis if it remains motionless. In the darkness or in heavy cover, a PC would have a 60% chance of not seeing the unmoving creature. In the daylight or out in the open, the chance of not noticing the creature drops to 20%. (A skeleton just standing out in the open is fairly noticeable.)
Vitossein (the name is both singular and plural, much like “sheep”) are a peaceful race, staying pretty much to themselves and their colonies. (It is rumored that their withdrawal from society may have helped accelerate their translucence.) They do not care to interact with outsiders, but they are not overly aggressive if confronted, preferring to retreat and hide at the first possible chance. Vitossein are not defenseless though as they have a martial intellectual affinity giving them a +4 to hit in combat and +1d6 damage when successful.
Due to their appearance and aloof ways, vitossein lairs are often thought of as cursed or haunted. Many are unaware that these creatures even exist, lending to the mysterious rumors. The sighting of one may very well lead to tales of haunted caves, bogs, and swamps without realizing the true nature of what was seen.
Mutations: chameleon epidermis (limited), reflective epidermis (radiation), intellectual affinity (martial)
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