No. Enc.: 1 (1d3)
The cheetahpede (pronounced CHEE-tah-peed) belongs to the family of Large Cats (MF Rulebook, pg. 65) albeit it with one very obvious mutation. The cheetahpede has 7 pairs of legs, making it one of the fastest land animals in the Mutant Future. In an open, flat area, cheetahpedes can move at speeds slightly over 100 MPH. Outrunning a cheetahpede on foot is impossible. A character's odds are only slightly better if in a vehicle. A cheetahpede will always give chase if an opponent runs away, so it's best to not engage one.
If a cheetahpede attacks, it should be noted they have a large number of claws potentially available. The Mutant Lord should roll 1d4 at the beginning of each combat turn for the cheetahpede. If a 1 is rolled, the cheetahpede will only bite for 1d8 damage if successful. If a 2-4 is rolled, the first attack will be a bite, and the remaining 1-3 attacks will be claw attacks for 1d6 damage each.
Cheetahpedes are normally found in large, open, grassy areas such as plains or savannahs. They do not hunt in packs, perferring to hunt individually, though a den of cheetahpedes could hold up to three of them.
Mutations: aberrant form (extra limbs)
Alignment: Neutral
Movement: 350’ (150')
Armor Class: 4
Hit Dice: 4
Attacks: 1d4 (1 bite, up to 3 claws)
Damage: 1d8/1d6/1d6/1d6
Save: L2
Morale: 8
Hoard Class: VI
The cheetahpede (pronounced CHEE-tah-peed) belongs to the family of Large Cats (MF Rulebook, pg. 65) albeit it with one very obvious mutation. The cheetahpede has 7 pairs of legs, making it one of the fastest land animals in the Mutant Future. In an open, flat area, cheetahpedes can move at speeds slightly over 100 MPH. Outrunning a cheetahpede on foot is impossible. A character's odds are only slightly better if in a vehicle. A cheetahpede will always give chase if an opponent runs away, so it's best to not engage one.
If a cheetahpede attacks, it should be noted they have a large number of claws potentially available. The Mutant Lord should roll 1d4 at the beginning of each combat turn for the cheetahpede. If a 1 is rolled, the cheetahpede will only bite for 1d8 damage if successful. If a 2-4 is rolled, the first attack will be a bite, and the remaining 1-3 attacks will be claw attacks for 1d6 damage each.
Cheetahpedes are normally found in large, open, grassy areas such as plains or savannahs. They do not hunt in packs, perferring to hunt individually, though a den of cheetahpedes could hold up to three of them.
Mutations: aberrant form (extra limbs)
This really brought a smile to my face. Stuff like this is why I play this game.
ReplyDeleteThanks! I was thinking "What is the fastest animal?" Then I wondered "How can I make it faster?" My wife suggested that multiple claws would increase the number of attacks.
ReplyDelete