- First up, he's developed a two new Ability Modifiers: Cognition and Psycho-Active. These modifiers come into play if a character needs to be a bit more perceptive or if he comes under a mental attack. These modifiers are based on a PC's INT and WIL scores, respectively.
- Next, he's come up with a set of devices based on Psycho-Kinetic energy. From armor to weapons and other knick-knacks, Psycho-Kinetic devices were created by The Ancients to take advantage of any mental mutations a person may have.
- Finally, he presents some new high-tech materials for the construction of gear, armor, and tech. (I'd like to get my hands on some Plasteel armor, m'self.)
Meditations on the classic In Search of the Unknown (Module B1, written by
Mike Carr in 1978) module Adapted To OSR Rpg systems especially The
Adventurer, Conqueror, King Second Edition -- Part Five Other adventure
locations within the caverns of Quasqueton
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While the Upper Bastion houses the military frontlines and the Lower
Caverns hold the wild, subterranean wilderness, the Caverns of Quasqueton
feature sev...
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