Alignment: Neutral
Movement: 90' (30'),
Armor Class: 6
Hit Dice: 2
Attacks: 3 (claw/claw/bite)
Damage: 1d4/1d4/1d4
Save: F3
Morale: 8
Hoard Class: None
Even in the Mutant Future, having a black cat cross your path can lead to all kinds of mischief and calamity. One of the most feared creatures stalking the wastelands is the dreaded Schleprock, as this animal can warp the very Laws of Probability, causing untold havok.
A Schleprock appears as a normal-sized black cat (because, technically, that's what it is). The Schleprock has developed four eyes, giving it increased sight. It can also control light waves, which it uses to hide its presence. A Schleprock's true menace comes from its probability manipulation mutation, which causes bad things to happen to the unwary.
A Schleprock will often begin following an individual it has taken a liking to. It will use its invisibility to hide from its new "owner." As long as the Schleprock is following this person, the "victim" will begin to suffer bad luck and misfortune. Once per day while in the Schleprock's presence, the person will have a 20% chance of something catastrophic occurring. A weapon could jam or malfunction; their gold purse could end up missing; they could coincidentally run into an enemy long thought dead. The Mutant Lord should roll % die each morning to see if anything "interesting" happens that day. The probability manipulation also extends to any combat the mutant engages in. Unknown to the combatant, he will suffer from a 1d4 To Hit penalty when entering combat (the ML should roll randomly at the beginning of combat and apply the penalty in secret).
Schleprocks are very shy and skitterish around people, as they are often attacked or driven away once discovered and their true nature surfaces. So they'll follow their new "owner" in secret, surviving off scraps and curling up nearby without making actual contact. But if discovered, it is up to the mutant to decide what to do with the creature. In actuality, Schleprocks can be trained to be loyal pets through a process that can take up to two months. At the end of that time (if the new pet owner has survived a soul-crushing string of bad luck), the Schleprock's probability manipulation will REVERSE for its owner. The new "rightful" owner of the Schleprock will gain a 20% daily chance of one event of good fortune and they will gain a random 1d4 To Hit bonus when in combat.
Hit Dice: 2
Attacks: 3 (claw/claw/bite)
Damage: 1d4/1d4/1d4
Save: F3
Morale: 8
Hoard Class: None
Even in the Mutant Future, having a black cat cross your path can lead to all kinds of mischief and calamity. One of the most feared creatures stalking the wastelands is the dreaded Schleprock, as this animal can warp the very Laws of Probability, causing untold havok.
A Schleprock appears as a normal-sized black cat (because, technically, that's what it is). The Schleprock has developed four eyes, giving it increased sight. It can also control light waves, which it uses to hide its presence. A Schleprock's true menace comes from its probability manipulation mutation, which causes bad things to happen to the unwary.
A Schleprock will often begin following an individual it has taken a liking to. It will use its invisibility to hide from its new "owner." As long as the Schleprock is following this person, the "victim" will begin to suffer bad luck and misfortune. Once per day while in the Schleprock's presence, the person will have a 20% chance of something catastrophic occurring. A weapon could jam or malfunction; their gold purse could end up missing; they could coincidentally run into an enemy long thought dead. The Mutant Lord should roll % die each morning to see if anything "interesting" happens that day. The probability manipulation also extends to any combat the mutant engages in. Unknown to the combatant, he will suffer from a 1d4 To Hit penalty when entering combat (the ML should roll randomly at the beginning of combat and apply the penalty in secret).
Schleprocks are very shy and skitterish around people, as they are often attacked or driven away once discovered and their true nature surfaces. So they'll follow their new "owner" in secret, surviving off scraps and curling up nearby without making actual contact. But if discovered, it is up to the mutant to decide what to do with the creature. In actuality, Schleprocks can be trained to be loyal pets through a process that can take up to two months. At the end of that time (if the new pet owner has survived a soul-crushing string of bad luck), the Schleprock's probability manipulation will REVERSE for its owner. The new "rightful" owner of the Schleprock will gain a 20% daily chance of one event of good fortune and they will gain a random 1d4 To Hit bonus when in combat.
Mutations: increased sight, control light waves (invisibility), probability manipulation
NOTE FROM SNIDERMAN: HAPPY FRIDAY THE 13TH!
I totally want one. Just gotta get past that first 2 months....
ReplyDeleteAwesome entry! Very cool!
ReplyDelete