Tuesday, September 30, 2014

[Cryptworld] New Thing: Remnant

A Strong-Willed Corpse for Cryptworld

STR: 4 (60) --- WPR: 7 (105)
DEX: 2 (30) --- PER: 3 (45)
AGL: 3 (45) --- PCN: 3 (45)
STA: 4 (60) --- PWR: 80
ATT: 1/53% --- WND: 0*
MV: L 75

Experience: 700

When first encountered, a remnant could be mistaken for a reanimated skeleton (Cryptworld rulebook, page 69). It appears as an old, dusty skeletal system with very little flesh clinging to its bones, perhaps dressed in scraps of the clothing it died in. However, a remnant comes into being when a person dies, yet refuses to leave his earthly body. Through sheer force of willpower, the remnant forces its spirit to remain anchored to its earthly form. Over the years, as its body decays and rots, the remnant refuses to move on, animating its own corpse to fulfill some unfinished task.

Like a skeleton, a remnant does not suffer wound damage, but it does suffer STA damage. When its current STA reaches 0, the remnant's body will fall apart into a pile of inanimate bones. Unless the bones are sprinkled with salt and holy water, the remant will reform in 1d10 minutes back at full STA. Remnants attack with any weapons it may have at hand, or it will claw at an opponent for armed damage with its sharpened bony fingertips.

Obsessive in death, a remnant often has some goal or mission it was unable to accomplish in life. In death, the creature clings to the mortal world as it obsessively tries to achieve this never-ending goal (locating some long-lost artifact, guarding a specific location for eternity, etc.). The remnant will never waiver in its task, and will attack any who stand between it and fulfilling it mission. Because the remnant retains the intelligence it had in life, it will often set up traps and deadfalls to protect the area it haunts. It may lie motionless, disguising itself as a lifeless corpse as its future victims pass by. Although physically weak, the remnant is an exceedingly clever creature.

Although a remnant has no specific powers of its own, it has learned how to tap into its WPR to trigger minor environmental Unsettling Powers (Cryptworld rulebook, page 52). The remnant will use these effects to its greatest advantage to terrorize any intruders who might disrupt its eternal task.

1 comment:

  1. Very cool. I always look forward to your Cryptworld posts.

    Some point in October I'm going to try to get a group together to run a session of Cryptworld (none of us have played).