Movement: 90' (30'); Swim: 180' (60')
Armor Class: 4
Hit Dice: 7
Attacks: 1 (bite or weapon)
Damage: 2d6 or per weapon
Save: L5
Morale: 9
Hoard Class: XIX
Mako are half-man, half-shark humanoids who live in underwater oceanic communities. Mako (the term is both singular and plural) are able to breathe air as comfortably as they do water, and they will come ashore if they see a need to do so -- usually to hunt if their oceanic food sources migrate or begin to dwindle. Mako are in a constant state of hunger due to their increased caloric needs drawback. Due to this, Mako society is an isolated one as they fear that The Mindless Hunger will strike while socializing with other intelligent creatures. Their weak will causes them to have little control and act impulsively when the need to feed arises. Although Mako are, by nature, quiet, thoughtful humanoids, stories and legends of "the Man-eaters" have already filled most with fear of these huge ravenous creatures.
Mako attack with either a weapon (swords and axes being preferred) or by biting for 2d6 hit points of damage. Once they've entered into combat, a Mako's weak will will push it to continue attacking until their foe is defeated and, usually, immediately consumed. Mako are also pain insensitive, and will not show any signs of tiring or injury during combat until it just drops dead once the final blow is struck.
Mako are actually an honest and honorable race. But The Hunger drives it to commit atrocities that make it impossible for Mako communities to be trusted. Some Mako have learned calming mental exercises that push The Hunger away for short periods of time (up to 8 hours), allowing the Mako a degree of control. But when The Hunger returns, the Mako needs to be away from family and friends as it enters a feeding frenzy that may run for an equal length of time.
Mutations: water breathing, increased caloric needs, weak will, pain insensitivity
GURPS Grimoire (1994)
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