Sunday, December 4, 2011

Savage Menagerie: Slimenoid

No. Enc.: 1 (0)
Alignment: Neutral
Movement: 60' (20')
Armor Class: 8
Hit Dice: 3
Attacks: 1

Damage: See below
Save: F2
Morale: 12
Hoard Class: None

Green Slime (MF rulebook pg. 75) is a slow, mindless, flesh-melting goo that usually fully consumes its victims. But there are times when a powerful mental mutant's consciousness "lives" on upon absorption. It is then that a Slimenoid is born
.

A Slimenoid is a humanoid-shaped creature made entirely out of Green Slime. The creature is formed by the sheer mental willpower of a former victim, giving it
its shape and form of locomotion. A Slimenoid no longer has the memories or identity of the former victim -- only the mental energies of the victim is present. But due to the powerful mental energies at play, a Slimenoid will sometimes (50%) still retain the use of one of its mental mutations. The ML should roll randomly on the Mental Mutations table if this is the case. (However, mental attacks are useless against a Slimenoid as no true "brain" is present.)

Like a Green Slime, a Slimenoid only wants to attack and eat. A Slimenoid will shamble forward and attempt to grab and enfold a victim, digesting all clothing and armor in 6 rounds. In 1d4 rounds after that, the slime will coat and dissolve the victim, creating more slime and absorbing it into its own "body. A Slimenoid is impervious to most attacks, although it is susceptable to fire.

Mutations: toxic weapon, special (see description)

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