No. Enc.: 1d6 (3d6)
Alignment: Neutral
Movement: 180' (60')
Armor Class: 7
Hit Dice: 3
Attacks: 1 (electrical shock)
Damage: 3d6
Save: L2
Morale: 5
Horde Class: None
Braindeer are large mutant deer capable of delivering deadly electric shocks. All Braindeer - both male and female - have a large set of antlers as well as eyes that grow with an eerie blue tint. The antlers constantly fire out random arcs of blueish-white electrical current, much like a Tesla coil apparatus. This is due to the Braindeer's energy-retaining cell structure. These arcs of electricity can be directionally "fired" by the Braindeer, doing 3d6 hit points of electrical damage upon a successful hit.
Braindeer also have the mutation of body adjustment. Once per day, they can heal all points of damage they have taken. Also, in a life-or-death situation, the Braindeer can double its movement rate to 360' (120') for 3d10 rounds, making for a speedy escape.
Although they may seem to be fairly courageous due to their offensive and defensive abilities, Braindeer are very skitterish when around primitive firearms. They have a phobia of "hoplophobia" - a fear of firearms - perhaps left over from the Ancient years when they were hunted for sport and food. If a Braindeer hears a primitive gunshot or sees a primitive pistol or rifle being brandished, they will use their body adjustment mutation and - with their movement doubled - will take off in a panic. Oddly, they will not react this way to handheld weapons (clubs, spears, etc.) nor to futuristic weaponry.
Mutations: energy-retaining cell structure, body adjustment, phobia (primitive guns and gunfire)
NOTE: I heard my nephew mispronounce "reindeer" as "braindeer," and thus a new Christmas creature was born!
The Cyclopedia Talislanta: The Eastern Lands (Volume V) (1989)
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One of my favorite creations on the blogs yet. great work. I only wish I had a MF game going, this would, be great for a X-mas special.
ReplyDeleteI don't want to play in any of his reindeer games.
ReplyDelete