Sunday, August 11, 2013

Savage Menagerie: Ayteeum

No. Enc.: 1 (1d2)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 9
Hit Dice: 1
Attacks: 1 (bite)
Damage: 1d4
Save: L0
Morale: 6
Hoard Class: V

The Ayteeum (pronounced ay-TEE-um) is a small furry animal descended from the Bygone species of rabbit. The animal has a fierce look about it due to a set of small horns and some reptilian characteristics (scattered scales, a lizard-like claw replacing one or two feet, a set of slitted eyes, etc.). However, the Ayteeum is an incredibly gentle and docile creature, attacking only when it is threatened or cornered. The creature can bite for 1d4 hit points of damage, but its claws are useless in combat.

The Ayteeum is a very rare creature, seldom found in the wild as it was hunted to near extinction due to its unusual -- and lucrative -- mutation. The Ayteeum lives on a diet of carbon (coal, charcoal, charred wood, etc.). The creature's digestive tract is incredibly efficient, placing consumed materials through intense pressures and heat as it digests. Within 24 hours of eating, the Ayteeum will excrete its droppings, which are in fact pure diamonds. Each "deposit" will consist of 5 to 30 gp (1d6x5) worth of gemstones. Each day, as long as it's well-fed and kept safe, the Ayteeum will produce this bounty. If the creature is stressed out or pressured, it will stop eating and, in turn, stop producing. If caged or confined, the Ayteeum may stop eating (50% chance), so keeping one confined and hidden does not necessarily guarantee a regular "pay day." Best results have been found by treating the creature as a pet with plenty of attention and regular care. However, others may stop at nothing to steal the creature once they find out about its special diet and droppings.

Mutations: efficient carbon-processing digestion

Saturday, August 10, 2013

Savage Menagerie: Tyrannosaurus Tanx

No. Enc.: 1
Alignment: Neutral
Movement: 150' (50')
Armor Class: 3
Hit Dice: 16
Attacks: 1 (trample or cannon)
Damage: 4d6 or 6d6
Save: L10
Morale: 12
Hoard Class: None

The Tyrannosaurus Tanx (T. Tanx, for short) is one of the true unexplained mutants found in the blasted lands of the Mutant Future. Is it a revived dinosaur with a cybernetic tank turret fused around its head? Is it a fully robotic creature -- perhaps a Bygone war machine gone rogue? Or did a time-travelling alien bring a prehistoric creature into the post-apocalyptic future with a bit of a weapons "improvement"? In the end, it doesn't matter when this 40-foot-tall behemoth comes charging at you while firing explosive rounds in your direction!

The T. Tanx is a 40-foot-tall, bipedal, reptilian creature. Where a head should be is instead a large talk-like turret with a single cannon barrel protruding from the front. The creature can apparently see and hear just fine, though it's undetermined if it has other sensory organs other than eyes and ears allowing it to do so, or if the creature is equipped with robotic sensors allowing it to function. The creature can attack in one of two ways. It can race forward and crush its prey underfoot for 4d6 hit points of damage. Or it can fire a round from its cannon, doing 6d6 hit points to anyone it hits. The T. Tanx can fire this shell up to 750 feet away. It can fire 6 of these shells a day although it is again unknown how the creature "reloads" each day. The T. Tanx is single-minded of purpose -- it will attack to destroy any target it "sees". And it never loses in these conflicts.

There are many wasteland businessmen (weaponsmiths, robotic tinkerers, animal handlers) who would love to solve the mysteries of the T. Tanx in order to exploit its weaponry for their own gain. However, no one has been able to capture one or bring one down to determine if it's a natural or artificial creature.

Mutations: none (unless "cannon for a head" is a mutation)

NOTE: This creature was inspired by an image I saw on The Only Successful One. I just had to stat it.

Friday, August 9, 2013

Imminent Releases For Majus RPG And Gygax Magazine Issue 2

A few new products are on the horizon that I'm pretty excited about (not Mutant Future-related...sorry). Thought I'd toss up a few shout-outs tonight:

Goblinoid Games has released a new Pacesetter RPG! Written by Michael Curtis, Majus is described as magic noir adventures of supernatural intrigue." Since the dawn of time, various factions have been vying for power in a battle known as the Mehen, and each has its own goals and drives: immortality, ultimate knowledge, power over reality, domination over mankind. It is into this global conflict that the players are thrust. Those who have played WW's Mage, read the exploits of Harry Dresden, or can imagine magic playing a role in a classic film noir have a good idea of the "feel" of Majus. Now then, I was a Kickstarter backer for the game which had a release date of August 2013. And my book arrived in the mail this week. (THAT'S how it's supposed to work, "Other Kickstarters Who Are Weeks, Months, Years Late.")

UPDATE: Majus is now available in PDF format! (Print version available after the Kickstarter backers get their copies.) Click here to go to the Goblinoid Games online shop to get your copy!

The newest issue of Gygax Magazine is at the printers and will be shipped to subscribers next week as well as being for sale at Gen Con! They've released a cover image for issue 2 as well as the Table of Contents for the coming issue:
Tactics in Samurai Battles - Tim Kask
The evolution from wargaming to role-playing - Ernest Gary Gygax Jr.
Hitchhiking in Doctor Who - Jay Libby
Leomund’s Secure Shelter - Len Lakofka
A forgotten grimoire and its curse - Jon Peterson
From one geek to another - Jess Hartley
Building a winning spellbook for Mage Wars - Bryan Pope
Heroes, kings, and champions - Ken St. Andre
The old-school renaissance - Vincent Florio
Weird vibrations - Jeffrey Talanian
The inkubus - Gordon Dritschilo
The hare and the hill giant - Shane Ivey
The Blighted Lands - Luke Gygax
Super-science in fantasy games - Eric Hindley
Dueling through the AGEs - Rodrigo Garcia Carmona
Lost wonders of Caelmarath - Brian Liberge
Full Frontal Nerdity - Aaron Williams
The Order of the Stick - Rich Burlew

Wednesday, August 7, 2013

Play A Mechaborg As You Fight Gatorsharks In The Dungeon From A Distant Star!

Hey gang! Seems I've been neglecting the ol' Savage AfterWorld recently, but  other bloggers have swept in to bring us all some nifty-keen sci-fi/post-apocalyptic OSR goodies to play with. Thought I'd take a moment and pass along some of these offerings that would fit perfectly into your Mutant Future campaigns:

Mechaborg - A Race for OSR-based Japanese-themed Future/Postapoc Games
Over at Flaming Oil, blogmeister Neko-kun has created a new player character race that The Mechaborg are people with robotic bodies -- the best of both worlds! Neko has the race's game rules fleshed out as well as a random table to roll on to determine any specialized robotic abilities you have. Although Mutant Future has androids, replicants, and synthetics running around, the Mechaborg gives you another option for adventuring as a robotic wanderer!
is half-man, half-machine, and all-kickass!

The Gatorshark Lunges out of the Septic Swamps
MeanwThey Might Be Gazebos!, they've introduced a new Swords and Wizardry creature that looks like it would be right at home in the post-apocalyptic bogs of the Mutant Future. The Gatorshark looks like a terrifying critter, and it should be easy enough for you to convert its S&W stats to MutFut's. Plus, it appears the Gatorshark was inspired by its upcoming movie "Gatorshark versus Zombie Cheerleaders." (I don't know about you, but I'll be watching that film at some point. I'm a sucker for that kind of cheesy grindhouse flick!)
hile, over at

A Crashed Starship for your Sci-fi Dungeon Crawl
Needles over at the always enlightening Swords and Stitchery blog clued me in on the free Dungeon From a Distant Star available for free on Drive Through RPG. The one-page dungeon crawl takes place in the rusted-out hulk of an old starship that crashed to earth eons ago. However, as they PCs explore, they find the power still works...and something seems to be lurking! This nifty little adventure contains wandering monsters, random tables, and 23 rooms that are easily adaptable for your apocalyptic adventure needs!