tag:blogger.com,1999:blog-35107974590798152392024-03-18T02:03:31.564-04:00The Savage AfterWorldThe Savage AfterWorld presents rules, adventures, supplements, and discussion for post-apocalyptic RPGs, focusing on Goodman Games' Mutant Crawl Classics and other systems. (There may also be some boardgame-related material too!)Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.comBlogger1150125tag:blogger.com,1999:blog-3510797459079815239.post-48979635439594782552024-03-01T12:48:00.001-05:002024-03-01T12:48:32.801-05:00The Savage AfterWorld -- From Gaming Blog To Publishing HouseAlthough The Savage AfterWorld (TSAW, for short) has fallen silent for a while, it's never gone away. Folks still stop by to read old reviews of different RPGS/board games or to pick through the years of free gaming content I've posted. But even if you don't see new material here on this blog, TSAW lives on as my personal publishing house imprint!OK, so "publishing house" might be Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com2tag:blogger.com,1999:blog-3510797459079815239.post-44500533371054085952023-08-20T19:40:00.000-04:002023-08-20T19:40:44.628-04:00Solo Crawl Classics Part 0: "Prelude to the Great Disaster..."Full disclosure: I love gaming by myself. Sure, I enjoy running RPGs for others and playing board games with my friends, but I don't need a group to play. I have a wide variety of solo board games, and I'm no stranger to countless solo RPG-ish games like Ironsworn, Four Against Darkness, and various solo oracles like The Gamemaster's Apprentice cards and Mythic GM Emulator. Now, I'm obviously a Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com1tag:blogger.com,1999:blog-3510797459079815239.post-75972547833710619752022-10-11T08:32:00.000-04:002022-10-11T08:32:08.458-04:00Running A Con Game Part 2: Table Prep And Behind The ScreenThis summer, I offered some advice on how to plan and write a scenario you'll be running at game conventions. Now that you have your new player-killer in hand and folks are starting to gather at the table, let's talk about some advice on how to run it.1. Provide pregens, and have more of them than your players. At a convention game, you have 4 hours - tops - to run the entire scenario. If you Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-28788220618072261832022-10-06T15:38:00.002-04:002022-10-06T15:38:26.346-04:00[GameHack] Kut-Up The Klown: A New Killer For Final Girl By Van Ryder GamesOne of my favorite hobbies is playing boardgames. One of my favorite
side-hobbies is tinkering with or adding new elements to those same games. I'll
create new content or rules for them, or sometimes I'll tweak the game's
components to make the playing experience more interesting. Today's
project describes a new killer I created for Final Girl by Van Ryder Games.A quick overview: Final Girl Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-54095523895502462032022-09-27T08:20:00.001-04:002022-09-28T09:39:07.317-04:00Monthly Mutant Mayhem Online: "Weed World" 2nd lvl; Oct. 30, 11a-3p ESTIt's time again for Judge Sniderman's Monthly Mutant Mayhem! Each
month I'll be running an online MCC game on Zoom for the first five sign-ups
through the Goodman Games Road Crew Events scheduler!
This month is "Weed World", a 2nd-level MCC adventure! (I originally wrote this for Mutant Future.) This game will be run October 30 from
11:00 a.m. to 3 p.m. EST.<!--[if gte mso 9]>
<![endifTim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-80473592518885568652022-09-26T08:02:00.008-04:002022-09-26T08:02:58.003-04:00Inaugural Road Crew Game Day In The Books! And Next year, It's WAR! (of the Cyclops Con)This past Saturday, Goodman Games rewarded their hard-rolling judges by hosting the first-ever Road Crew Game Day! This free event was open only for members of the Road Crew -
those folks who have taken time to run a game (or games) for public consumption. The Goodman Crew run a fine online event -- as their numerous Cyclops Cons and DCC Days Online have shown. And having a mini-event just for Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-51705930312217569872022-09-22T09:35:00.002-04:002022-09-22T09:35:34.650-04:00Wicked Weaponry: Chain WhipWeapon: Chain WhipDamage: 1d6 (melee)Range: up to 20'Cost: 10 gpDescription:
The chain whip is a long length of metal chain attached to a handle used as a weapon. Often used in martial arts, a chain whip can also be used as a standard melee weapon. It comes in many configurations; sometimes ending in a pointed dagger for additional slashing damage, or perhaps covered in blades, razors, and Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com1tag:blogger.com,1999:blog-3510797459079815239.post-20786966173045298442022-09-19T16:23:00.000-04:002022-09-19T16:23:04.574-04:00Road Crew Game Day Sept. 24 - Final Playtest Of Mayhem On The MagtrainThis Saturday, Goodman Games is rewarding their hard-rolling judges by hosting the first-ever Road Crew Game Day! This free event is open for members of the Road Crew - those judges who have run a game (or games) for public consumption. So if you've run a game at a game store, convention, or other public venue and you're a member of the Road Crew, this day is for you!Been too busy running games Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-72533657375165840182022-09-18T19:19:00.001-04:002022-09-19T07:45:21.166-04:00[Samson Sunday] Savage Menagerie: Mole MonsterMole Monster: Init +3; Atk bite +4 melee (5d6); AC 14; HD 4d10; MV 40' burrowing; Act 1d20; SP searchlight eyes; SV Fort +6, Ref +0, Will +4; Crit M/d10.Searchlight eyes: The mole monster's eyes emit a nigh-intensity beam of light that blinds its victims for 1d6 rounds unless they make a DC 12 Ref save to cover their eyes in time. Mole monsters are giant (20' long) Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-38232291585736940682022-09-10T18:22:00.003-04:002022-09-10T18:25:36.589-04:00[Review] Twisted Genomes: Wasteland Mutations - 400+ New Mutations!Many of the post-apocalyptic RPGs we love have it right there in the title: Mutant Crawl Classics, Mutant Future, Mutant: Year Zero, Mutant Chronicles, etc. We love our mutants and their mutations, but the scant tables and listings in these RPGs often don't allow for much variety (MCC has a little over 100 mutations in the core book - and a quarter of them are defects!) If you want to truly warp,Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com6tag:blogger.com,1999:blog-3510797459079815239.post-21447753568812889282022-08-21T20:41:00.004-04:002022-08-21T20:41:45.645-04:00[Review] Aeon: Ancient Greece - Adventures In The Epic Greek Mythos "Sing, oh Goddess of The Good Old Days, when adventures were underground, arms and armor were bronze, and heroes were destined to die the glorious death of a warrior!"Aeon: Ancient Greece is a series of DCC-compatible zines by Sharktopus Games that places your adventurers squarely in the middle of every Greek Mythos epic ever written. Toga-wearing heroes fight against fickle gods Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com6tag:blogger.com,1999:blog-3510797459079815239.post-8695044113104267932022-08-20T17:21:00.003-04:002022-08-20T17:29:02.115-04:00Country Meat-Grinder Classics 1 & 2 At DTRPG In Both PDF And PrintThe newest offering for my "Country Meat-Grinder Classics" series is now available at Drive Through RPG in both PDF and print!Country Meat-Grinder Classics is inspired by the grindhouse horror “hicksploitation” films of the 1970s and 1980s! With a few tweaks to genre details, these horrific backwoods adventures can be used in any number of ways in your own DCC RPG games: these townsfolk could Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-34947698720707544352022-08-13T21:09:00.002-04:002022-08-13T21:09:29.571-04:00A Glimpse Into My 1982 Villains And Vigilantes CampaignMy folks are cleaning out their house after 40+ years, getting getting to put in on the market. Apparently, my mom discovered an old folder tucked away in some forgotten closet. This folder contained notes, pictures, and sheets for several Villains and Vigilantes bad guys I cobbled together while running The Great Supervillian Contest, which I discussed on this blog. I'll likely put these up Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com1tag:blogger.com,1999:blog-3510797459079815239.post-14152376755640798502022-08-11T10:14:00.000-04:002022-08-11T10:14:01.832-04:00[MCC RPG] Savage Menagerie: Cranium Crab (AKA Deathcrab)Cranium crab: Init +0; Atk claws +2 melee (1d6); AC 14; HD 1d8; MV 30'; Act 1d20; SP mutation check +3 death field generation, disintegration; SV Fort +3, Ref +0, Will +0; AL N; Crit M/d4. Cranium crabs are large hermit crabs who, due to their size, use empty human skulls as their shells. A cranium crab is a dull, speckled grey and tan in color, although the bleached white skulls they Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-84905638433131839332022-08-10T13:38:00.002-04:002022-08-10T13:48:54.942-04:00MCC Playtest Online: "Mayhem On The Magtrain" 2-lvl funnel; Aug. 28, 11a-3p ESTIt's time again for Judge Sniderman's Monthly Mutant Mayhem Online! This month, I'll be running a playtest of an upcoming MCC adventure "Mayhem on the Magtrain"! This is a 2nd-level adventure and will be run online via Zoom August 28 from 11 a.m. to 3 p.m. EST. (Click here for info on signing up.)It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-89662503548168415262022-07-31T20:03:00.003-04:002022-07-31T20:03:54.121-04:00[Samson Sunday] Ancient Armory: Terra's Electroprod (Seriously, there is a LOT of good MCC stuff in Issue #6!)Weapon: ElectroprodTech Level: 3Complexity Modifier: 3Range: MeleeDamage: 2d8 plus stun (DC 18 Fort save or stunned for 1d8 rounds)Power: C-Cell (20), F-Cell (40), Q-Cell (U) The electroprod used by Terra of Jerz is a device of her own creation. As a master technician with an abundance of Ancient tech at her disposal, Terra Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-54858460598748283512022-07-30T16:03:00.002-04:002022-07-30T16:03:32.190-04:00My Convention-bound Custom-made Trapper Keeper!When I attend conventions to run games, I have found that a 3-ring binder is perfect for me to use at the table. A small pocket-purse up front carries my extra pencils, timer, dry-erase markers, etc. The cover pocket holds my pre-gens. And I place my adventure scripts into plastic sleeves so I can write on them during play to make note of current hit points, playtest notes, etc. With the Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com1tag:blogger.com,1999:blog-3510797459079815239.post-21369937869674208442022-07-23T16:02:00.001-04:002022-07-23T16:02:15.569-04:00RPG Overview Reviews My Deviant Database and DD 2.0 For Mutant FutureLong before Mutant Crawl Classics came around, I was playing Goblinoid Game's Mutant Future. This post-apocalyptic RPG is based on the Labyrinth Lord system, which is itself based on B/X OSR-type gaming. (You know, "The Original Fantasy Game".) Mutant Future is a great game and was the original inspiration for this blog, in fact.I created several supplements for it back in the day, and Brandon Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com1tag:blogger.com,1999:blog-3510797459079815239.post-63054882560170182462022-07-22T13:20:00.000-04:002022-07-22T13:20:00.712-04:00Wicked Weaponry: MambeleWeapon: MambeleDamage: 1d6 (melee) or 1d4 (ranged)Range: 20'/40'/80' (Strength modifier applies to damage at close range only) Cost: 10 gpDescription:
The mambele is a combination handaxe/thrown weapon that consists of a handle attached to a curved blade about 18' to 22' in length. The blade, however, typically has four separate cutting points - three on the leading edge, and one on the Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-6873083551897925732022-07-21T20:32:00.000-04:002022-07-21T20:32:04.817-04:00[Samson Sunday] Savage Menagerie: Vacuum Leviathan(I'm playing a bit of catch-up with Samson Sunday entries! Fortunately, Issue 6 has a bunch of bizarre creatures for MCC RPG.)Vacuum Leviathan: Init
+5/+7/+9; Atk suction maw +5/+7/+9 melee (swallow whole); AC 15/17/20; HD 8d20/13d20/18d20; MV 80'/90'/100'; Act 1d20; SP swallow whole, bigger and bigger; SV Fort +10, Ref +5,
Will +10; Crit M/d20.Swallow whole: The Vacuum Leviathan Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-39359024102386367752022-07-21T13:00:00.006-04:002022-07-21T13:00:39.362-04:00[Samson Sunday] Savage Menagerie: Jet-bird(I'm playing a bit of catch-up with Samson Sunday entries! Fortunately, Issue 6 has a bunch of bizarre creatures for MCC RPG.)Jet-bird: Init
+9; Atk bite +7 melee (2d12); AC 16; HD 5d12; MV 30', fly 200'; Act 1d20; SP hasty retreat; SV Fort +5, Ref +10,
Will +4; Crit M/d10.Hasty retreat: Opponents engaged with the jet-bird in melee combat do not gain a free attack when it retreats by Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-1070571729634852162022-07-16T21:40:00.000-04:002022-07-16T21:40:20.123-04:00DCC Day 2022 Self-Indulgent Photo MontageWell, DCC Day 2022 has come and gone. Hope everyone had a chance to toss some dice and/or TPK some 0-levels. I had a bunch of personal stuff that occupied most of my day, so my in-person, at-store event ended up being a quick visit to The Soldiery to pick up the goods and say "hey" to a table of DCC players who were about to have an "An Incident at Toad Fork."But my day wasn't totally Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com2tag:blogger.com,1999:blog-3510797459079815239.post-1629406900236678662022-07-06T13:07:00.000-04:002022-07-06T13:07:29.092-04:00Monthly Mutant Mayhem Online: "Albuquerque Starport" 1st lvl; July 31, 11a-3p ESTIt's time again for Judge Sniderman's Monthly Mutant Mayhem! Each
month I'll be running an online MCC game on Zoom for the first five sign-ups
through the Goodman Games Road Crew Events scheduler! This month is "The Albuquerque Starport", a 1st-level MCC adventure in the classic Gamma World setting! This game will be run July 31 from 11:00 a.m. to 3 p.m. EST.<!--[if gte mso 9]>
<![endif]Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-7802921485390492372022-07-06T09:10:00.001-04:002022-07-06T09:10:40.314-04:00DCC Day 2022! More Than 100+ Stores Participating! Find One Near You!DCC Day 2022 is fast approaching! I've already posted a preview of the goodies and grabbies that will be available that day, so I won't repeat myself in this post.However, the DCC Day Store Locator has just been posted, and there are more than 100 stores across the U.S. and Canada participating this year! Click the link and find one near you! In-store demos and online games will also be played Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0tag:blogger.com,1999:blog-3510797459079815239.post-68185664241380683312022-07-03T12:23:00.000-04:002022-07-03T12:23:20.371-04:00[Samson Sunday] Savage Menagerie: SpidersaurusSpidersaurus: Init +7; Atk bite +7 melee (2d12 plus poison); AC 18; HD 7d10; MV 60', in web 90'; Act 2d20; SP poison bite, web movement; SV Fort +8, Ref +8, Will +6; Crit M/d12.The Spidersaurus is a monstrously sized arachnid with the body of a tarantula and the head of a T-rex. The Spidersaurus is 20' to 30' in length and is typically found in the giant webs it spins between ruined Ancient Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.com0